Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

i [Rejected] Space Exploration + Krastorio 2 lategame labs support

4 years ago

Hello!
I have an issue with mod space exploration + krastorio2.

The endgame krastion labs works only with endgame cards, but some endgame SE techs needs earlygame techcards with lategame cards, and this is problem.
Sceens: https://imgur.com/a/WWvTtNc

Question:
can u add support early cards in lategame labs?

4 years ago

No

4 years ago

ty for response.
can u say why no?

4 years ago

Ahahah ok then, long answer:
Me and Earendel are working on compatibility for SE 0.3 together, in the new design players must pass throw the space lab before be able to use the singularity so this problem will be solveld. In the old design Earendel didn't treat this with me so I follow the policy "do not do deep modification to other mod for compatibility purpose if not necessary", in this case SE is balanced with the fact that players can't do mid game+ research on planet, and I don't want modify it.
Because SE 0.2 and SE 0.3 are very different I can't apply the new compatibility to the old one.