Fluidic Power


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

Content
4 months ago
1.1
1.77K
Power

Future of Fluidic Power after FFF416

posted by 0n0w1c 3 months ago
General
5
last message by Stringweasel a month ago

Compatibility with Utilization Monitor Blargh

posted by 0n0w1c 5 months ago
General
3
last message by Stringweasel 3 months ago

"Substation" variant that can use High Voltage directly?

posted by JamesFire 5 months ago
General
13
last message by 0n0w1c 3 months ago

[Fixed] Substations don't appear to be able to use more than 60MW

posted by JamesFire 5 months ago
Bugs
5
last message by Stringweasel 4 months ago

[Fixed] Substations have incorrect wire reach

posted by JamesFire 5 months ago
Bugs
5
last message by Stringweasel 4 months ago

K2 crusher

posted by 0n0w1c 5 months ago
General
2
last message by Stringweasel 5 months ago

Stuttering In Multiplayer: User Error?

posted by Artige 5 months ago
General
2
last message by Artige 5 months ago

[Not compatible] Compatibility with IR3

posted by i.s.reji 7 months ago
General
4
last message by i.s.reji 7 months ago

[Fixed] Making the Power Switch hidden makes it unable to be requested

posted by JamesFire 10 months ago
General
1
last message by Stringweasel 10 months ago

Possible "valves"?

posted by JamesFire 1 year, 3 days ago
General
2
last message by JamesFire 1 year, 2 days ago

5Dim Energy not supported

posted by jackychen2005 1 year, 4 months ago
Bugs
1
last message by Stringweasel 1 year, 4 months ago

Support for linked surfaces?

posted by 0n0w1c 1 year, 7 months ago
General
4
last message by 0n0w1c 1 year, 7 months ago

[Fixed] Big poles on water

posted by 0n0w1c 1 year, 7 months ago
General
8
last message by Stringweasel 1 year, 7 months ago

[Addressed] Reducing power pole reach and supply area

posted by 0n0w1c 1 year, 8 months ago
General
9
last message by 0n0w1c 1 year, 8 months ago

[Fixed] Visable to craft before researched

posted by 0n0w1c 1 year, 8 months ago
General
8
last message by 0n0w1c 1 year, 8 months ago

[Fixed] Assembler Pipe Passthrough appears to break this

posted by JamesFire 2 years ago
General
1
last message by Stringweasel 1 year, 8 months ago

[Not Feasible] Restore accumulator animation?

posted by 0n0w1c 1 year, 8 months ago
General
2
last message by Stringweasel 1 year, 8 months ago

I love this

posted by JamesFire 2 years ago
General
1
last message by Stringweasel 2 years ago

[Help] Distributing power over large distances.

posted by Ewan____ 2 years ago
General
5
last message by Stringweasel 2 years ago

collecting pole

posted by nosports 2 years ago
Ideas & suggestions
3
last message by Stringweasel 2 years ago

[Can't Fix] Power switches report odd values for pumping speed

posted by JamesFire 2 years ago
General
3
last message by JamesFire 2 years ago

[Not a bug] Source Poles give a light, that only works when it's active

posted by JamesFire 2 years ago
General
12
last message by JamesFire 2 years ago

[Fixed] Crash when Tiberium destroys a power pole

posted by Arathok 2 years ago
Bugs
4
last message by Stringweasel 2 years ago

Is the 100MJ voltage useful in a normal game?

posted by strike2578 3 years ago
Ideas & suggestions
4
last message by strike2578 3 years ago

[Fixed] alert_for_mixed_fluids

posted by Ninjardo 3 years ago
Bugs
6
last message by Stringweasel 3 years ago

[Fixed] Crash and question

posted by Arathok 3 years ago
Bugs
5
last message by Stringweasel 3 years ago

[Fixed] Unknown entity name: heli-placement-ent

posted by TalDoMula 3 years ago
Bugs
3
last message by TalDoMula 3 years ago

[Out of Scope] Problem with "Building Time Repacked"

posted by EmuLegs 3 years ago
Bugs
3
last message by Stringweasel 3 years ago

[Out of Scope] Collision mask issue with Space Exploration

posted by rdjrjqouqcu 3 years ago
Bugs
1
last message by Stringweasel 3 years ago

Change Vanilla power poles to your new ones

posted by BlueWeabo 3 years ago
Ideas & suggestions
2
last message by BlueWeabo 3 years ago

[Fixed] Poles from startup mod

posted by fireduck 3 years ago
Bugs
2
last message by Stringweasel 3 years ago

[FIXED] Mining by hand glitch?

posted by Redaun 3 years ago
Bugs
3
last message by Redaun 3 years ago