Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
Changes to power production and distribution.
Future of Fluidic Power after FFF416
posted by
0n0w1c
3 months ago
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General |
5
last message by
Stringweasel
a month ago
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Compatibility with Utilization Monitor Blargh
posted by
0n0w1c
5 months ago
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General |
3
last message by
Stringweasel
3 months ago
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"Substation" variant that can use High Voltage directly?
posted by
JamesFire
5 months ago
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General |
13
last message by
0n0w1c
3 months ago
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[Fixed] Substations don't appear to be able to use more than 60MW
posted by
JamesFire
5 months ago
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Bugs |
5
last message by
Stringweasel
4 months ago
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[Fixed] Substations have incorrect wire reach
posted by
JamesFire
5 months ago
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Bugs |
5
last message by
Stringweasel
4 months ago
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K2 crusher
posted by
0n0w1c
5 months ago
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General |
2
last message by
Stringweasel
5 months ago
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Stuttering In Multiplayer: User Error?
posted by
Artige
5 months ago
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General |
2
last message by
Artige
5 months ago
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[Not compatible] Compatibility with IR3
posted by
i.s.reji
7 months ago
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General |
4
last message by
i.s.reji
7 months ago
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[Fixed] Making the Power Switch hidden makes it unable to be requested
posted by
JamesFire
10 months ago
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General |
1
last message by
Stringweasel
10 months ago
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Possible "valves"?
posted by
JamesFire
1 year, 3 days ago
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General |
2
last message by
JamesFire
1 year, 2 days ago
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5Dim Energy not supported
posted by
jackychen2005
1 year, 4 months ago
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Bugs |
1
last message by
Stringweasel
1 year, 4 months ago
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Support for linked surfaces?
posted by
0n0w1c
1 year, 7 months ago
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General |
4
last message by
0n0w1c
1 year, 7 months ago
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[Fixed] Big poles on water
posted by
0n0w1c
1 year, 7 months ago
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General |
8
last message by
Stringweasel
1 year, 7 months ago
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[Addressed] Reducing power pole reach and supply area
posted by
0n0w1c
1 year, 8 months ago
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General |
9
last message by
0n0w1c
1 year, 8 months ago
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[Fixed] Visable to craft before researched
posted by
0n0w1c
1 year, 8 months ago
|
General |
8
last message by
0n0w1c
1 year, 8 months ago
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[Fixed] Assembler Pipe Passthrough appears to break this
posted by
JamesFire
2 years ago
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General |
1
last message by
Stringweasel
1 year, 8 months ago
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[Not Feasible] Restore accumulator animation?
posted by
0n0w1c
1 year, 8 months ago
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General |
2
last message by
Stringweasel
1 year, 8 months ago
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I love this
posted by
JamesFire
2 years ago
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General |
1
last message by
Stringweasel
2 years ago
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[Help] Distributing power over large distances.
posted by
Ewan____
2 years ago
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General |
5
last message by
Stringweasel
2 years ago
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collecting pole
posted by
nosports
2 years ago
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Ideas & suggestions |
3
last message by
Stringweasel
2 years ago
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[Can't Fix] Power switches report odd values for pumping speed
posted by
JamesFire
2 years ago
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General |
3
last message by
JamesFire
2 years ago
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[Not a bug] Source Poles give a light, that only works when it's active
posted by
JamesFire
2 years ago
|
General |
12
last message by
JamesFire
2 years ago
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[Fixed] Crash when Tiberium destroys a power pole
posted by
Arathok
2 years ago
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Bugs |
4
last message by
Stringweasel
2 years ago
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Is the 100MJ voltage useful in a normal game?
posted by
strike2578
3 years ago
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Ideas & suggestions |
4
last message by
strike2578
3 years ago
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[Fixed] alert_for_mixed_fluids
posted by
Ninjardo
3 years ago
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Bugs |
6
last message by
Stringweasel
3 years ago
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[Fixed] Crash and question
posted by
Arathok
3 years ago
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Bugs |
5
last message by
Stringweasel
3 years ago
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[Fixed] Unknown entity name: heli-placement-ent
posted by
TalDoMula
3 years ago
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Bugs |
3
last message by
TalDoMula
3 years ago
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[Out of Scope] Problem with "Building Time Repacked"
posted by
EmuLegs
3 years ago
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Bugs |
3
last message by
Stringweasel
3 years ago
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[Out of Scope] Collision mask issue with Space Exploration
posted by
rdjrjqouqcu
3 years ago
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Bugs |
1
last message by
Stringweasel
3 years ago
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Change Vanilla power poles to your new ones
posted by
BlueWeabo
3 years ago
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Ideas & suggestions |
2
last message by
BlueWeabo
3 years ago
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[Fixed] Poles from startup mod
posted by
fireduck
3 years ago
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Bugs |
2
last message by
Stringweasel
3 years ago
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[FIXED] Mining by hand glitch?
posted by
Redaun
3 years ago
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Bugs |
3
last message by
Redaun
3 years ago
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