Fluidic Power deprecated


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

Content
6 months ago
1.1
1.78K
Power

Future of Fluidic Power after FFF416

posted by 0n0w1c 4 months ago
General
5
last message by Stringweasel 2 months ago

Compatibility with Utilization Monitor Blargh

posted by 0n0w1c 6 months ago
General
3
last message by Stringweasel 5 months ago

"Substation" variant that can use High Voltage directly?

posted by JamesFire 7 months ago
General
13
last message by 0n0w1c 5 months ago

K2 crusher

posted by 0n0w1c 7 months ago
General
2
last message by Stringweasel 6 months ago

Stuttering In Multiplayer: User Error?

posted by Artige 6 months ago
General
2
last message by Artige 6 months ago

[Not compatible] Compatibility with IR3

posted by i.s.reji 8 months ago
General
4
last message by i.s.reji 8 months ago

[Fixed] Making the Power Switch hidden makes it unable to be requested

posted by JamesFire 11 months ago
General
1
last message by Stringweasel 11 months ago

Possible "valves"?

posted by JamesFire 1 year, 1 month ago
General
2
last message by JamesFire 1 year, 1 month ago

Support for linked surfaces?

posted by 0n0w1c 1 year, 8 months ago
General
4
last message by 0n0w1c 1 year, 8 months ago

[Fixed] Big poles on water

posted by 0n0w1c 1 year, 9 months ago
General
8
last message by Stringweasel 1 year, 9 months ago

[Addressed] Reducing power pole reach and supply area

posted by 0n0w1c 1 year, 10 months ago
General
9
last message by 0n0w1c 1 year, 9 months ago

[Fixed] Visable to craft before researched

posted by 0n0w1c 1 year, 10 months ago
General
8
last message by 0n0w1c 1 year, 9 months ago

[Fixed] Assembler Pipe Passthrough appears to break this

posted by JamesFire 2 years ago
General
1
last message by Stringweasel 1 year, 10 months ago

[Not Feasible] Restore accumulator animation?

posted by 0n0w1c 1 year, 10 months ago
General
2
last message by Stringweasel 1 year, 10 months ago

I love this

posted by JamesFire 2 years ago
General
1
last message by Stringweasel 2 years ago

[Help] Distributing power over large distances.

posted by Ewan____ 2 years ago
General
5
last message by Stringweasel 2 years ago

[Can't Fix] Power switches report odd values for pumping speed

posted by JamesFire 2 years ago
General
3
last message by JamesFire 2 years ago

[Not a bug] Source Poles give a light, that only works when it's active

posted by JamesFire 2 years ago
General
12
last message by JamesFire 2 years ago