Fluidic Power


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

Content
7 days ago
1.1
1.57K
Power

g [Fixed] Assembler Pipe Passthrough appears to break this

1 year, 10 months ago

https://cdn.discordapp.com/attachments/888589621078929458/985746164307595294/unknown.png

It appears to edit the source pole as if it was an assembler. It's almost like it is.

It also does edits to transformers and normal poles that can provide power. I'm not sure if there's actually anything you can do about this, but I'm telling you anyway.

1 year, 3 months ago

This was fixed on APP side at some point.

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