Fluidic Power


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

Content
4 months ago
1.1
1.77K
Power

Changelog

Version: 1.0.4
Date: 19. 05. 2024
  Bugfixes:
    - Fix Substation (and K2 Substation Mk2) not being able to deliver specified 100MW (Thanks JamesFire!).
Version: 1.0.3
Date: 19. 04. 2024
  Changes:
    - Change incompatibility from Industrial Revolution 2 to the newer IR3.
  Bugfixes:
    - Fix that Substation and Big Electric Power had their wire reaches swapped. This might break existing builds (Thanks JamesFire!).
  Localization:
    - Update translations from Crowdin.
Version: 1.0.2
Date: 05. 12. 2023
  Bugfixes:
    - Fix that the Power Switch item was hidden in some circumstances (Thanks JamesFire!)
Version: 1.0.1
Date: 07. 02. 2023
  Features:
    - Now supports Cargo Ships' additional Floating Electric Pole.
    - Now compatible with Water Poles.
  Bugfixes:
    - Fix some generated power pole entities not keeping original collision mask (Thanks again 0n0w1c!).
    - Fix some generated power pole entities not keeping original maximum health.
    - Fix generated power pole entities not keeping water reflections.
Version: 1.0.0
Date: 01. 02. 2023
  Features:
    - Added Tips & Tricks.
    - Poles now show what voltages they support in tooltip.
  Bugfixes:
    - Fix overlay indicating empty poles in red instread of orange.
    - Big pole tooltip not always showing Wire Reach and Supply Area.
Version: 0.10.4
Date: 25. 01. 2023
  Features:
    - Increasing pole wire reach is now a setting to allow other mods to modify the pole's values. Enabled by default.
Version: 0.10.3
Date: 22. 01. 2023
  Bugfixes:
    - Fix regression where Transformer and Energy Sensor was no longer researchable (Thanks again 0n0w1c!).
Version: 0.10.2
Date: 21. 01. 2023
  Bugfixes:
    - Fix some recipes being erroneously unlocked before unlocking technology (Thanks 0n0w1c!)
Version: 0.10.1
Date: 18. 10. 2022
  Changes:
    - Improved transformer recipe icons.
    - Improved some localisation.
  Optimizations:
    - Cleaned up data stage significantly.
  Bugfixes:
    - Fix GUI showing too many decimals for energies less than 1kJ.
Version: 0.10.0
Date: 15. 10. 2022
  Features:
    - Add custom GUI to see global electric production and consumption.
    - Add custom GUI to see fluidic pole's internal power-fluid contents.
Version: 0.9.1
Date: 08. 10. 2022
  Features:
    - Power poles no longer draw copper wires while ghosts. (Thanks Honktown!)
    - Hidden fluid entities are now indestructible and will no longer be targeted by biters.
Version: 0.9.0
Date: 03. 09. 2022
  Features:
    - Now supports Krastorio 2 (with limited testing).
    - Item now returns to robots cargo when placement is restricted, instead of dropping on the floor.
    - Support for Picker Dollies.
  Changes:
    - Poles in cursor no longer shows fluidbox arrows.
    - Accumulators now have more connection points.
    - Explicit incompatibility with some mods.
    - Power switch now uses vanilla item.
  Optimizations:
    - Localisation is now more maintainable.
    - Fluidic power pole generation is now more modular.
    - Fluidic accumulator generation is now more modular.
  Bugfixes:
    - Fix source pole recipe to only requiring the normal pole variant.
Version: 0.8.4
Date: 28. 01. 2022
  Bugfixes:
    - Fix being able to blueprint power poles without collision checks. (Side effect of now preventing quick-replace).
Version: 0.8.3
Date: 27. 01. 2022
  Bugfixes:
    - Fixed blueprinting of circuits over existing power poles.
    - Fixed placing power-pole ghosts using shift-click.
Version: 0.8.2
Date: 27. 10. 2021
  Bugfixes:
    - Probably fixed a crash when other mods damage entities by script (Thanks Arathok!).
Version: 0.8.1
Date: 06. 07. 2021
  Bugfixes:
    - Fix possible crash with alerts (Thanks Ninjardo!)
Version: 0.8.0
Date: 04. 07. 2021
  Changes:
    - Normal power poles now use vanilla items to improve mod compatibility (Thanks Arathok!).
    - Source power poles no longer shows electric network alerts (e.g. no power).
Version: 0.7.0
Date: 19. 06. 2021
  Features:
    - Bottleneck Lite will not draw indicators on power poles (does on transformers).
    - Improved some descriptions.
  Changes:
    - Accumulator now uses vanilla item for better compatability.
    - Source poles recipes changed to be made from normal poles.
    - Substations power input/output changed from 50MW to 100MW.
  Bugfixes:
    - Fixed overlay crash.
    - Fixed that biters could attack the underlying fluid components in power poles.
    - Fixed that composite entities behave correctly on death.
Version: 0.6.4
Date: 06. 06. 2021   
  Bugfixes:
    - Fixed compatibility issue (thanks TalDoMula!)
    - Fixed overlay crash when rapidly deleting power poles.
Version: 0.6.3
Date: 22. 05. 2021
  Features:
    - Overlay now shows "empty" power poles with small red circle.
  Changes:
    - Decrease transformer stack size to 20.
    - Transformer recipe is now more expensive.
    - Increased Transformer connect distance to 4.
  Bugfixes:
    - Fixed likely crash when checking build rules.
Version: 0.6.2
Date: 20. 05. 2021
  Bugfixes:
    - Fixed crash when connecting power fluid with normal fluid.
Version: 0.6.1
Date: 20. 05. 2021
  Bugfixes:
    - Disabled debug setting that exposed fluidboxes.
Version: 0.6.0
Date: 20. 05. 2021
  Features:
    - Mixed power fluid connections now show red in overlay.
    - Added alert when mixing of different voltages detected.
  Bugfixes:
    - Upgrade Planner can now upgrade Small Power Poles (only when not setting filters).
  Changes:
    - Changed power pole lengths to be closer to vanilla (sorry)
    - Now slightly more multiplayer safe. (Use globals, not locals!)
Version: 0.5.0
Date: 18. 04. 2021
  Changes:
    - Small Poles's fluidbox size halved to incentivize using medium poles.
    - Transformers now take 3 seconds to craft.
    - Transformers now have nice accumulator sounds.
    - Overlay now shows which connections could contain higher voltages.
  Optimizations:
    - Significantly optimized overlay drawing.
Version: 0.4.0
Date: 11. 04. 2021
  Changes:
    - Now hiding annoying fluid box markers.
    - Changed Source Power Poles to be yellow.
    - Overlay now always draws, not only in "alt-mode".

  Optimizations:
    - Overlay now draw per-tick, allowing much greater coverage without any slow-down.
Version: 0.3.3
Date: 16. 03. 2021
  Changes:
    - Plays nicer with other mods by not destroying their entities without notice.
    - Added warning in description to remnent vanilla poles to not use them. (Thanks FireDuck!)
    - Energy Sensor now unlocked with Circuit Network.
    - Energy Sensor no longer requires steel.
    - Transformer recipes no longer visible in crafting menu.
Version: 0.3.2
Date: 12. 03. 2021
  Bugfixes:
    - Mining resources by hand will no longer instantly deplete. (Thanks Redaun!)
Version: 0.3.1
Date: 11. 03. 2021
  Bugfixes:
    - Ninja fixing accumulators being rotatable and so disconnecting from their neighbours.
Version: 0.3.0
Date: 11. 03. 2021
  Changes:
    - Improved fluidbox connections for increased power flow. Perfect alignment now necessary.
    - Reduced fluid units to 10kJ, 1MJ, and 100MJ to reduce internal pole buffer.
    - Much nicer icons. (Still WIP though).
    - Rearanged recipe/fluid categories.
  Bugfixes:
    - Accumulators now actually store 5MJ.
    - Overlay now draws all connections.
    - Fixed likely multiplayer bugs.
    - Fixed Accumulator, Energy Sensor and Power Switch circuit connection visuals.
    - Fixed cases where fluids could be mixed accidentally.
Version: 0.2.0
Date: 06. 03. 2021
  Changes:
    - Removed side inputs of transformers.
    - Accumulators now only accepts low voltages (10kJ fluid units) as it should have.
    - Power switch power transfer limit now 50MW of 50GW depending on voltage.
    - Halved internal energy buffer of big poles.
  Bugfixes:
    - Power units now actually available as signals for circuit network.
    - Upgrade planner now works on small poles. (Upgrade filters still wonky)
    - Fixed transformer output distance being too long.
Version: 0.1.0
Date: 03. 03. 2021
  Features:
    - Initial release.