Fluidic Power deprecated


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

Content
6 months ago
1.1
1.78K
Power

g Possible "valves"?

1 year, 1 month ago

https://mods.factorio.com/mod/Flow%20Control

The valves here would be pretty useful to have as a QOL thing that's slightly easier to just put into place without have to set up energy sensor(s) and circuit connections.

1 year, 1 month ago
(updated 1 year, 1 month ago)

Hello! The no-return valve would be useful, could even name it a Diode.

Would you find a top-up and overflow valve useful? If I find time to add "valves" I probably won't add these two.

A good idea though, thanks for the feedback!

1 year, 1 month ago

Would you find a top-up and overflow valve useful?

I definitely would use overflow. I use such a thing with circuit power switches to cut off sections if there's not enough power.

Top-up could also be useful to de-prioritize a certain energy source, but I haven't needed to do that

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