Fluidic Power deprecated


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

Content
6 months ago
1.1
1.78K
Power

g [Can't Fix] Power switches report odd values for pumping speed

2 years ago

Haha what? I'll need to have a look at that. Thanks for the report!

2 years ago

I had a look at this issue. This looks like a base-game bug where a pump with more than one fluidbox connection can exceed the maximum flow-rate. I created a bug report, but I doubt that it will be fixed. So if you're able to abuse this mechanic, then well done :P

Thanks anyway for reporting. I appreciate the feedback!

2 years ago

That's a... interesting bug, to say the least.

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