Fluidic Power


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

Content
21 days ago
1.1
1.60K
Power

b [Fixed] Substations have incorrect wire reach

26 days ago

The "more reach" option is ticked. I thought large power poles should have more reach than substations?

25 days ago

Oof, that's a bug. In my code I have:

    ["substation"] = {
        ...
        wire_distance_override = 34, -- vanilla reach is 30
    },
    ["big-electric-pole"] = {
        ...
        wire_distance_override = 20, -- vanilla is 18
    },

It should be the other way around :/

I'll have to think if I'll fix it, because it will break many setups.
but the vanilla reach is actually 18

25 days ago

Can you at least increase large power pole reach?

That won't break anything, so it should be safe

21 days ago

True. Fixed in the newest version. When I opened my test save I vaguely remembered last time I made big changes to the mod my high-voltage transmission lines in my test-save was acting weird. I just assumed that it was because the test-save is so old, but turns out it was because the wire reach was wrong. Thanks for pointing it out!

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