Mix fuels together to get standardized fuel. Optionally, for more efficiency. Now with recipe compatibility for pyanodons. icons created by Freepik - Flaticon
Mods introducing new content into the game.
Explosive waterboxes create water when destroyed or rotated Based on https://mods.factorio.com/mod/Waterboxes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a UI on the multi-homeworld Space Exploration - Provides separate evolution per homeworld - All planets have a random level of evolution
Customized lighting for my playthroughs icons created by Iconic Panda - Flaticon
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional configuration options for the Warehousing Mod, along with some research and recipe overrides
Small changes concerning balance, gameplay, or graphics.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Automatically takes screenshots regularly for use in a timelapse map. Inspired by https://mods.factorio.com/mod/L0laapk3_FactorioMaps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds research that toggles biters/pollution in game
Mods introducing new content into the game.
Adds a seed specific autosave for use with FactorioMaps Timelapse, or for server backups
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows resources to spawn in water tiles. Supports Space Exploration (original mod from Silari)
Miscellaneous tweaked mods with individual configurability. waterboxes modified from https://mods.factorio.com/mod/Waterboxes Space Exploration biters is based on https://mods.factorio.com/mod/Sceatorio