An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
GotLag's Nuclear Fuel compatibility
posted by
sonaxaton
4 years ago
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Ideas & suggestions |
10
last message by
Linver
4 years ago
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Realistic Reactors Compatibility
posted by
Aristine
4 years ago
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Ideas & suggestions |
6
last message by
Linver
4 years ago
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Update the belt immunity research Icon
posted by
Timmeri
4 years ago
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Ideas & suggestions |
1
last message by
Ffffffffffffffff
4 years ago
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Auto creep deconstruct
posted by
Recon777
4 years ago
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Ideas & suggestions |
0
last message by
Recon777
4 years ago
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Startup resources
posted by
ukezi
4 years ago
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Ideas & suggestions |
1
last message by
Linver
4 years ago
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[Rejected] Stone -> Electronic Components balancing
posted by
Wyverex42
4 years ago
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Ideas & suggestions |
2
last message by
Wyverex42
4 years ago
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[Rejected] Option to keep closer to vanilla balance
posted by
Seleck
4 years ago
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Ideas & suggestions |
4
last message by
Linver
4 years ago
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Shelter as a separate mod?
posted by
omarflyjoemacky
4 years ago
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Ideas & suggestions |
0
last message by
omarflyjoemacky
4 years ago
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[Rejected] Bigger Gas Power
posted by
Enkaptaton
4 years ago
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Ideas & suggestions |
1
last message by
grumpy_hedgehog
4 years ago
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K2 + SE 0.3 Discussion
posted by
kuka
4 years ago
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Ideas & suggestions |
4
last message by
kuka
4 years ago
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Size of mid/early late game energy setups and nuclear in general
posted by
ukezi
4 years ago
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Ideas & suggestions |
0
last message by
ukezi
4 years ago
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[Rejected] Inserters should be able to insert fuel into in-grid items
posted by
minas90
4 years ago
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Ideas & suggestions |
2
last message by
craig_g
4 years ago
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Make shelter enter-able for AFK
posted by
Pwnographic
4 years ago
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Ideas & suggestions |
2
last message by
Pwnographic
4 years ago
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[Rejected] Extra recipe for power armor Big Imersite solar panel
posted by
Lovecrafts_Cat
4 years ago
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Ideas & suggestions |
1
last message by
Linver
4 years ago
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[Tested][Rejected] Can we up the roboport Logistics/Construction Mode bonus from 25% to 28%?
posted by
grumpy_hedgehog
4 years ago
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Ideas & suggestions |
2
last message by
Linver
4 years ago
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[Rejected] Portable generator is not a good upgrade
posted by
TheCakeIsAlive
4 years ago
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Ideas & suggestions |
0
last message by
TheCakeIsAlive
4 years ago
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Earlier car
posted by
ukezi
4 years ago
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Ideas & suggestions |
1
last message by
sowieso
4 years ago
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One too many fluids?
posted by
Fuzzician
4 years ago
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Ideas & suggestions |
6
last message by
Linver
4 years ago
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HighEnd Fuel Factory
posted by
Neander
4 years ago
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Ideas & suggestions |
7
last message by
Linver
4 years ago
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No Nuclear Fuel?
posted by
Fuzzician
4 years ago
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Ideas & suggestions |
0
last message by
Fuzzician
4 years ago
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chlorine and hydrogen ports on electrolysis and chemical plants
posted by
7spoons
4 years ago
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Ideas & suggestions |
0
last message by
7spoons
4 years ago
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[Rejected] Inserters need the prevoius version.
posted by
SantaKlau
4 years ago
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Ideas & suggestions |
1
last message by
Linver
4 years ago
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[Accepted] Nitric Acid fluid colour
posted by
SpoonUnit
4 years ago
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Ideas & suggestions |
3
last message by
SpoonUnit
4 years ago
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[Rejected] Creep Despawm
posted by
Typhon
4 years ago
|
Ideas & suggestions |
5
last message by
Vaendryl
4 years ago
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[Rejected] Space Exploration + Krastorio 2 lategame labs support
posted by
p0m1d0rka
4 years ago
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Ideas & suggestions |
3
last message by
Linver
4 years ago
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[Rejected] Connecting a loader to the logic network
posted by
cubinoob
4 years ago
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Ideas & suggestions |
5
last message by
cubinoob
4 years ago
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[Maybe in future] Have the creep colector as shortcut ?
posted by
Stargateur
4 years ago
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Ideas & suggestions |
4
last message by
Stargateur
4 years ago
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[Rejected] Equipment grids on trains should share power
posted by
Damokles
4 years ago
|
Ideas & suggestions |
2
last message by
Linver
4 years ago
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[Rejected] Auto-sorting items in chests
posted by
talieslin98
4 years ago
|
Ideas & suggestions |
2
last message by
talieslin98
4 years ago
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[Rejected] Anti-creep virus capsule lowers evolution
posted by
Quezler
4 years ago
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Ideas & suggestions |
0
last message by
Quezler
4 years ago
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Can you make the jackhammer work with roads from Transport Drones mod?
posted by
tuplex
4 years ago
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Ideas & suggestions |
0
last message by
tuplex
4 years ago
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Stone furnace recipes
posted by
bathrobehero
4 years ago
|
Ideas & suggestions |
5
last message by
FloysAAAA
4 years ago
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[Accepted] Quarry Drill Circuit Connection
posted by
robertsonj
4 years ago
|
Ideas & suggestions |
5
last message by
Linver
4 years ago
|
Item and technology descriptions
posted by
solyomd
4 years ago
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Ideas & suggestions |
0
last message by
solyomd
4 years ago
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K2 + AAI Industry offshore pump consumes very little energy
posted by
omegacute
4 years ago
|
Ideas & suggestions |
3
last message by
Linver
4 years ago
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[Rejected] Advanced Machines too late
posted by
Muramas
4 years ago
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Ideas & suggestions |
1
last message by
Linver
4 years ago
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Additional Angel's Trains compatability?
posted by
rivalyncrimson
4 years ago
|
Ideas & suggestions |
1
last message by
Linver
4 years ago
|
Upgrade planer for solar panels advanced solar panels
posted by
lord_joshi
4 years ago
|
Ideas & suggestions |
1
last message by
lord_joshi
4 years ago
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Decrease pollution absorption by creep
posted by
doktorstick
4 years ago
|
Ideas & suggestions |
0
last message by
doktorstick
4 years ago
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Rebalance Car+Fuel Research and Recipes
posted by
sowieso
4 years ago
|
Ideas & suggestions |
11
last message by
Vaendryl
4 years ago
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Radiation a little to strong suggest lower level
posted by
dark_star
4 years ago
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Ideas & suggestions |
0
last message by
dark_star
4 years ago
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Imersite, trains, and mega bases
posted by
legion187x
4 years ago
|
Ideas & suggestions |
3
last message by
ugger55
4 years ago
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Research Tree Ordering
posted by
McHendrik
4 years ago
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Ideas & suggestions |
0
last message by
McHendrik
4 years ago
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Multiplayer multi location spawn
posted by
MiniFireDragon
4 years ago
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Ideas & suggestions |
0
last message by
MiniFireDragon
4 years ago
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Craft time (and yield) for sulfur and plastic
posted by
Jelizee
4 years ago
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Ideas & suggestions |
0
last message by
Jelizee
4 years ago
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Option to turn of toxic Uranium.
posted by
lynce
4 years ago
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Ideas & suggestions |
3
last message by
AndrewSkier
4 years ago
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Need tin for green circuit instead of wood
posted by
methilnet
4 years ago
|
Ideas & suggestions |
1
last message by
sowieso
4 years ago
|
Cargo Ships compatibility
posted by
Berserker55
4 years ago
|
Ideas & suggestions |
0
last message by
Berserker55
4 years ago
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Add option to active ghost for destroyed building early
posted by
Stargateur
4 years ago
|
Ideas & suggestions |
0
last message by
Stargateur
4 years ago
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Tritium Recipe change
posted by
The_Chained_Lady
4 years ago
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Ideas & suggestions |
1
last message by
Ffffffffffffffff
4 years ago
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