Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
305K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

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GotLag's Nuclear Fuel compatibility

posted by sonaxaton 3 years ago
Ideas & suggestions
10
last message by Linver 3 years ago

Realistic Reactors Compatibility

posted by Aristine 3 years ago
Ideas & suggestions
6
last message by Linver 3 years ago

Update the belt immunity research Icon

posted by Timmeri 3 years ago
Ideas & suggestions
1
last message by Ffffffffffffffff 3 years ago

Auto creep deconstruct

posted by Recon777 3 years ago
Ideas & suggestions
0
last message by Recon777 3 years ago

Startup resources

posted by ukezi 3 years ago
Ideas & suggestions
1
last message by Linver 3 years ago

[Rejected] Stone -> Electronic Components balancing

posted by Wyverex42 3 years ago
Ideas & suggestions
2
last message by Wyverex42 3 years ago

[Rejected] Option to keep closer to vanilla balance

posted by Seleck 3 years ago
Ideas & suggestions
4
last message by Linver 3 years ago

Shelter as a separate mod?

posted by omarflyjoemacky 3 years ago
Ideas & suggestions
0
last message by omarflyjoemacky 3 years ago

[Rejected] Bigger Gas Power

posted by Enkaptaton 3 years ago
Ideas & suggestions
1
last message by grumpy_hedgehog 3 years ago

K2 + SE 0.3 Discussion

posted by kuka 3 years ago
Ideas & suggestions
4
last message by kuka 3 years ago

Size of mid/early late game energy setups and nuclear in general

posted by ukezi 3 years ago
Ideas & suggestions
0
last message by ukezi 3 years ago

[Rejected] Inserters should be able to insert fuel into in-grid items

posted by minas90 3 years ago
Ideas & suggestions
2
last message by craig_g 3 years ago

Make shelter enter-able for AFK

posted by Pwnographic 3 years ago
Ideas & suggestions
2
last message by Pwnographic 3 years ago

[Rejected] Extra recipe for power armor Big Imersite solar panel

posted by Lovecrafts_Cat 3 years ago
Ideas & suggestions
1
last message by Linver 3 years ago

[Tested][Rejected] Can we up the roboport Logistics/Construction Mode bonus from 25% to 28%?

posted by grumpy_hedgehog 3 years ago
Ideas & suggestions
2
last message by Linver 3 years ago

[Rejected] Portable generator is not a good upgrade

posted by TheCakeIsAlive 3 years ago
Ideas & suggestions
0
last message by TheCakeIsAlive 3 years ago

Earlier car

posted by ukezi 3 years ago
Ideas & suggestions
1
last message by sowieso 3 years ago

One too many fluids?

posted by Fuzzician 3 years ago
Ideas & suggestions
6
last message by Linver 3 years ago

HighEnd Fuel Factory

posted by Neander 3 years ago
Ideas & suggestions
7
last message by Linver 3 years ago

No Nuclear Fuel?

posted by Fuzzician 3 years ago
Ideas & suggestions
0
last message by Fuzzician 3 years ago

chlorine and hydrogen ports on electrolysis and chemical plants

posted by 7spoons 3 years ago
Ideas & suggestions
0
last message by 7spoons 3 years ago

[Rejected] Inserters need the prevoius version.

posted by SantaKlau 3 years ago
Ideas & suggestions
1
last message by Linver 3 years ago

[Accepted] Nitric Acid fluid colour

posted by SpoonUnit 4 years ago
Ideas & suggestions
3
last message by SpoonUnit 3 years ago

[Rejected] Creep Despawm

posted by Typhon 4 years ago
Ideas & suggestions
5
last message by Vaendryl 3 years ago

[Rejected] Space Exploration + Krastorio 2 lategame labs support

posted by p0m1d0rka 3 years ago
Ideas & suggestions
3
last message by Linver 3 years ago

[Rejected] Connecting a loader to the logic network

posted by cubinoob 3 years ago
Ideas & suggestions
5
last message by cubinoob 3 years ago

[Maybe in future] Have the creep colector as shortcut ?

posted by Stargateur 3 years ago
Ideas & suggestions
4
last message by Stargateur 3 years ago

[Rejected] Equipment grids on trains should share power

posted by Damokles 3 years ago
Ideas & suggestions
2
last message by Linver 3 years ago

[Rejected] Auto-sorting items in chests

posted by talieslin98 3 years ago
Ideas & suggestions
2
last message by talieslin98 3 years ago

[Rejected] Anti-creep virus capsule lowers evolution

posted by Quezler 3 years ago
Ideas & suggestions
0
last message by Quezler 3 years ago

Can you make the jackhammer work with roads from Transport Drones mod?

posted by tuplex 4 years ago
Ideas & suggestions
0
last message by tuplex 4 years ago

Stone furnace recipes

posted by bathrobehero 4 years ago
Ideas & suggestions
5
last message by FloysAAAA 4 years ago

[Accepted] Quarry Drill Circuit Connection

posted by robertsonj 4 years ago
Ideas & suggestions
5
last message by Linver 4 years ago

Item and technology descriptions

posted by solyomd 4 years ago
Ideas & suggestions
0
last message by solyomd 4 years ago

K2 + AAI Industry offshore pump consumes very little energy

posted by omegacute 4 years ago
Ideas & suggestions
3
last message by Linver 4 years ago

[Rejected] Advanced Machines too late

posted by Muramas 4 years ago
Ideas & suggestions
1
last message by Linver 4 years ago

Additional Angel's Trains compatability?

posted by rivalyncrimson 4 years ago
Ideas & suggestions
1
last message by Linver 4 years ago

Upgrade planer for solar panels advanced solar panels

posted by lord_joshi 4 years ago
Ideas & suggestions
1
last message by lord_joshi 4 years ago

Decrease pollution absorption by creep

posted by doktorstick 4 years ago
Ideas & suggestions
0
last message by doktorstick 4 years ago

Rebalance Car+Fuel Research and Recipes

posted by sowieso 4 years ago
Ideas & suggestions
11
last message by Vaendryl 4 years ago

Radiation a little to strong suggest lower level

posted by dark_star 4 years ago
Ideas & suggestions
0
last message by dark_star 4 years ago

Imersite, trains, and mega bases

posted by legion187x 4 years ago
Ideas & suggestions
3
last message by ugger55 4 years ago

Research Tree Ordering

posted by McHendrik 4 years ago
Ideas & suggestions
0
last message by McHendrik 4 years ago

Multiplayer multi location spawn

posted by MiniFireDragon 4 years ago
Ideas & suggestions
0
last message by MiniFireDragon 4 years ago

Craft time (and yield) for sulfur and plastic

posted by Jelizee 4 years ago
Ideas & suggestions
0
last message by Jelizee 4 years ago

Option to turn of toxic Uranium.

posted by lynce 4 years ago
Ideas & suggestions
3
last message by AndrewSkier 4 years ago

Need tin for green circuit instead of wood

posted by methilnet 4 years ago
Ideas & suggestions
1
last message by sowieso 4 years ago

Cargo Ships compatibility

posted by Berserker55 4 years ago
Ideas & suggestions
0
last message by Berserker55 4 years ago

Add option to active ghost for destroyed building early

posted by Stargateur 4 years ago
Ideas & suggestions
0
last message by Stargateur 4 years ago

Tritium Recipe change

posted by The_Chained_Lady 4 years ago
Ideas & suggestions
1
last message by Ffffffffffffffff 4 years ago