An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
A compatibility script for Realistic Reactors would be a nice inclusion to the mod. I've written a simple data-final-fixes one that works well if you'd like to use it. https://pastebin.com/4qj1xkTM
*
If no problems come out, I will integrate this for the next version.
I add it but, this is not a compatibility for Realistic Reactors, but for Realistic Reactors utilis...
That's my bad, the mod id check for the first if block needs to changed to RealisticReactors
So what have i to check in mods[name]? Realistic Reactors or Realistic Reactors utilis?
Ps: if u can made a pull request on bit bucket on this file https://bitbucket.org/Linver23/krastorio-2/src/master/compatibility-scripts/data-final-fixes/RealisticReactors-utilities.lua