Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
We have a discord now!
Please direct all bug reports and discussion about the mod to our discord, as it is much easier for me to keep track of. You may post here if you can't use discord.
Quality support
posted by
grundefuht
10 months ago
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General |
4
last message by
jonasrejman
10 months ago
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GUI instead of the combinator.
posted by
Morgott
10 months ago
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Ideas & suggestions |
4
last message by
Atria
10 months ago
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It seems station does not update allowed train list
posted by
Serjevski
10 months ago
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Bugs |
0
last message by
Serjevski
10 months ago
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Train dispatch is messed up
posted by
Cassian
10 months ago
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General |
0
last message by
Cassian
10 months ago
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2.0.7 - Load station task
posted by
FingerThief
10 months ago
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General |
2
last message by
eartvim
10 months ago
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Crash with Toolbars mod
posted by
SichSach
10 months ago
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Bugs |
0
last message by
SichSach
10 months ago
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2.0.7 request threshold not working
posted by
Zoomtag
10 months ago
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General |
4
last message by
eartvim
10 months ago
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Crash caused by apparent conflict with Auto Ghost Builder mod
posted by
dght
10 months ago
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General |
0
last message by
dght
10 months ago
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Cybersyn Space Platform support
posted by
Tanderbolt09
10 months ago
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General |
0
last message by
Tanderbolt09
10 months ago
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Game crushign bug
posted by
diathorn
10 months ago
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General |
2
last message by
harag
10 months ago
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Problem with requesting
posted by
jegrek
10 months ago
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General |
3
last message by
harag
10 months ago
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Mod is crashing the game while handling missing items
posted by
Netmould
10 months ago
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Bugs |
1
last message by
harag
10 months ago
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Add GUI for overview
posted by
SpringPizazz
10 months ago
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Ideas & suggestions |
0
last message by
SpringPizazz
10 months ago
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GUI bug
posted by
deanhully
10 months ago
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Bugs |
0
last message by
deanhully
10 months ago
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2.0 Crash
posted by
JGAO
10 months ago
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General |
1
last message by
Eyl
10 months ago
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cybersyn-toggle-gui
posted by
Saken
10 months ago
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Bugs |
2
last message by
Saken
10 months ago
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How to implement Provider Priority?
posted by
jonasrejman
10 months ago
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General |
0
last message by
jonasrejman
10 months ago
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Trains not refuelling
posted by
Nerby5
a year ago
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Bugs |
2
last message by
Nerby5
11 months ago
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Depot train limit ignored
posted by
Kenira
1 year, 19 days ago
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Bugs |
2
last message by
Criperum
1 year, 14 days ago
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Feature Request: additional station control signals
posted by
In-space
1 year, 1 month ago
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Ideas & suggestions |
0
last message by
In-space
1 year, 1 month ago
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Multi-item provider stations
posted by
zeailton
1 year, 2 months ago
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General |
1
last message by
kvaj
1 year, 1 month ago
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Separate fluid threshold and item threshold
posted by
protocol_1903
1 year, 2 months ago
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General |
1
last message by
VegaTheLich
1 year, 2 months ago
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Station Control seem to not work as described
posted by
Stranger92
1 year, 5 months ago
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Bugs |
3
last message by
ramyalexis
1 year, 3 months ago
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Remove of create_direct_to_station_order
posted by
Garthwas
1 year, 4 months ago
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Ideas & suggestions |
2
last message by
xxell
1 year, 3 months ago
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Red "S" on station combimator
posted by
Serjevski
1 year, 4 months ago
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General |
2
last message by
NeveHanter
1 year, 4 months ago
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Provider priority
posted by
AivanF
1 year, 7 months ago
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Bugs |
4
last message by
NeveHanter
1 year, 4 months ago
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Color Indicators For Train/Station State
posted by
VivvyInks
1 year, 5 months ago
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Ideas & suggestions |
0
last message by
VivvyInks
1 year, 5 months ago
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Allow requester station inactivity condition
posted by
tessa
1 year, 5 months ago
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General |
1
last message by
tessa
1 year, 5 months ago
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train limit doesn't seem to work
posted by
CTALKEP_
1 year, 5 months ago
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Bugs |
0
last message by
CTALKEP_
1 year, 5 months ago
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Manager showing requested below the threshold
posted by
Simsmax
2 years ago
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General |
3
last message by
Simsmax
1 year, 6 months ago
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Request: In Progress Notifications and Indicators
posted by
Jay_Raynor
1 year, 6 months ago
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Ideas & suggestions |
0
last message by
Jay_Raynor
1 year, 6 months ago
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bulk rail loader
posted by
PeterPPA
2 years ago
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Ideas & suggestions |
2
last message by
Jay_Raynor
1 year, 6 months ago
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How to do it?
posted by
PressNT
1 year, 6 months ago
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General |
0
last message by
PressNT
1 year, 6 months ago
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Bug when deleting depot
posted by
buxomant
1 year, 7 months ago
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Bugs |
1
last message by
CricketB
1 year, 7 months ago
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Return to depot should go by name, not by coordinates
posted by
fbeausoleil
1 year, 8 months ago
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Bugs |
3
last message by
Luexa
1 year, 7 months ago
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Unexpected behaviour when station limit is set to zero by circuit
posted by
Niedzwiedzislaw
1 year, 8 months ago
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General |
0
last message by
Niedzwiedzislaw
1 year, 8 months ago
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Trains set to manual
posted by
Daandriks
1 year, 9 months ago
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Bugs |
2
last message by
Daandriks
1 year, 8 months ago
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On changing timeout time of "stuck train" causes crash?
posted by
Cosmoros
1 year, 8 months ago
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Bugs |
5
last message by
Cosmoros
1 year, 8 months ago
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Picker Inventory Tools
posted by
Saken
1 year, 11 months ago
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Bugs |
1
last message by
PiggyWhiskey
1 year, 9 months ago
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bug - train going rogue after stopping at a depot stop without cybernetic combinator
posted by
Thadrax
1 year, 9 months ago
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Bugs |
0
last message by
Thadrax
1 year, 9 months ago
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Request - Ability to interact with Cybernetic Combinator from map view
posted by
Aurensar
1 year, 10 months ago
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General |
1
last message by
Kanrethad
1 year, 10 months ago
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bug
posted by
duruoqingyun
1 year, 10 months ago
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Bugs |
0
last message by
duruoqingyun
1 year, 10 months ago
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Request - Compatibility with Deadlock’s loaders
posted by
SkyKiwi
1 year, 10 months ago
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General |
0
last message by
SkyKiwi
1 year, 10 months ago
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Thank you!
posted by
jweather
1 year, 10 months ago
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General |
0
last message by
jweather
1 year, 10 months ago
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Setting cybernetic combinator to depot mode when network signal is empty causes game crash
posted by
urko
1 year, 11 months ago
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Bugs |
0
last message by
urko
1 year, 11 months ago
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Duplicate Orders
posted by
Whitecold
1 year, 11 months ago
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General |
0
last message by
Whitecold
1 year, 11 months ago
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Multiple stations with same name possible?
posted by
Ants1011
2 years ago
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General |
1
last message by
ItsBeeeees
2 years ago
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Question around empty trains being triggered
posted by
gbrhaz
2 years ago
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General |
0
last message by
gbrhaz
2 years ago
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Network signal affects Fluid and Solid trains differently.
posted by
Kallinger
2 years ago
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Bugs |
0
last message by
Kallinger
2 years ago
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Click on combinator crash
posted by
raghy
2 years ago
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Bugs |
5
last message by
DarkwingGT
2 years ago
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