Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
6 days ago
1.1 - 2.0
39.6K
Logistics Trains Circuit network

We have a discord now!
Please direct all bug reports and discussion about the mod to our discord, as it is much easier for me to keep track of. You may post here if you can't use discord.

Quality support

posted by grundefuht 10 months ago
General
4
last message by jonasrejman 10 months ago

GUI instead of the combinator.

posted by Morgott 10 months ago
Ideas & suggestions
4
last message by Atria 10 months ago

It seems station does not update allowed train list

posted by Serjevski 10 months ago
Bugs
0
last message by Serjevski 10 months ago

Train dispatch is messed up

posted by Cassian 10 months ago
General
0
last message by Cassian 10 months ago

2.0.7 - Load station task

posted by FingerThief 10 months ago
General
2
last message by eartvim 10 months ago

Crash with Toolbars mod

posted by SichSach 10 months ago
Bugs
0
last message by SichSach 10 months ago

2.0.7 request threshold not working

posted by Zoomtag 10 months ago
General
4
last message by eartvim 10 months ago

Crash caused by apparent conflict with Auto Ghost Builder mod

posted by dght 10 months ago
General
0
last message by dght 10 months ago

Cybersyn Space Platform support

posted by Tanderbolt09 10 months ago
General
0
last message by Tanderbolt09 10 months ago

Game crushign bug

posted by diathorn 10 months ago
General
2
last message by harag 10 months ago

Problem with requesting

posted by jegrek 10 months ago
General
3
last message by harag 10 months ago

Mod is crashing the game while handling missing items

posted by Netmould 10 months ago
Bugs
1
last message by harag 10 months ago

Add GUI for overview

posted by SpringPizazz 10 months ago
Ideas & suggestions
0
last message by SpringPizazz 10 months ago

GUI bug

posted by deanhully 10 months ago
Bugs
0
last message by deanhully 10 months ago

2.0 Crash

posted by JGAO 10 months ago
General
1
last message by Eyl 10 months ago

cybersyn-toggle-gui

posted by Saken 10 months ago
Bugs
2
last message by Saken 10 months ago

How to implement Provider Priority?

posted by jonasrejman 10 months ago
General
0
last message by jonasrejman 10 months ago

Trains not refuelling

posted by Nerby5 a year ago
Bugs
2
last message by Nerby5 11 months ago

Depot train limit ignored

posted by Kenira 1 year, 19 days ago
Bugs
2
last message by Criperum 1 year, 14 days ago

Feature Request: additional station control signals

posted by In-space 1 year, 1 month ago
Ideas & suggestions
0
last message by In-space 1 year, 1 month ago

Multi-item provider stations

posted by zeailton 1 year, 2 months ago
General
1
last message by kvaj 1 year, 1 month ago

Separate fluid threshold and item threshold

posted by protocol_1903 1 year, 2 months ago
General
1
last message by VegaTheLich 1 year, 2 months ago

Station Control seem to not work as described

posted by Stranger92 1 year, 5 months ago
Bugs
3
last message by ramyalexis 1 year, 3 months ago

Remove of create_direct_to_station_order

posted by Garthwas 1 year, 4 months ago
Ideas & suggestions
2
last message by xxell 1 year, 3 months ago

Red "S" on station combimator

posted by Serjevski 1 year, 4 months ago
General
2
last message by NeveHanter 1 year, 4 months ago

Provider priority

posted by AivanF 1 year, 7 months ago
Bugs
4
last message by NeveHanter 1 year, 4 months ago

Color Indicators For Train/Station State

posted by VivvyInks 1 year, 5 months ago
Ideas & suggestions
0
last message by VivvyInks 1 year, 5 months ago

Allow requester station inactivity condition

posted by tessa 1 year, 5 months ago
General
1
last message by tessa 1 year, 5 months ago

train limit doesn't seem to work

posted by CTALKEP_ 1 year, 5 months ago
Bugs
0
last message by CTALKEP_ 1 year, 5 months ago

Manager showing requested below the threshold

posted by Simsmax 2 years ago
General
3
last message by Simsmax 1 year, 6 months ago

Request: In Progress Notifications and Indicators

posted by Jay_Raynor 1 year, 6 months ago
Ideas & suggestions
0
last message by Jay_Raynor 1 year, 6 months ago

bulk rail loader

posted by PeterPPA 2 years ago
Ideas & suggestions
2
last message by Jay_Raynor 1 year, 6 months ago

How to do it?

posted by PressNT 1 year, 6 months ago
General
0
last message by PressNT 1 year, 6 months ago

Bug when deleting depot

posted by buxomant 1 year, 7 months ago
Bugs
1
last message by CricketB 1 year, 7 months ago

Return to depot should go by name, not by coordinates

posted by fbeausoleil 1 year, 8 months ago
Bugs
3
last message by Luexa 1 year, 7 months ago

Unexpected behaviour when station limit is set to zero by circuit

posted by Niedzwiedzislaw 1 year, 8 months ago
General
0
last message by Niedzwiedzislaw 1 year, 8 months ago

Trains set to manual

posted by Daandriks 1 year, 9 months ago
Bugs
2
last message by Daandriks 1 year, 8 months ago

On changing timeout time of "stuck train" causes crash?

posted by Cosmoros 1 year, 8 months ago
Bugs
5
last message by Cosmoros 1 year, 8 months ago

Picker Inventory Tools

posted by Saken 1 year, 11 months ago
Bugs
1
last message by PiggyWhiskey 1 year, 9 months ago

bug - train going rogue after stopping at a depot stop without cybernetic combinator

posted by Thadrax 1 year, 9 months ago
Bugs
0
last message by Thadrax 1 year, 9 months ago

Request - Ability to interact with Cybernetic Combinator from map view

posted by Aurensar 1 year, 10 months ago
General
1
last message by Kanrethad 1 year, 10 months ago

bug

posted by duruoqingyun 1 year, 10 months ago
Bugs
0
last message by duruoqingyun 1 year, 10 months ago

Request - Compatibility with Deadlock’s loaders

posted by SkyKiwi 1 year, 10 months ago
General
0
last message by SkyKiwi 1 year, 10 months ago

Thank you!

posted by jweather 1 year, 10 months ago
General
0
last message by jweather 1 year, 10 months ago

Setting cybernetic combinator to depot mode when network signal is empty causes game crash

posted by urko 1 year, 11 months ago
Bugs
0
last message by urko 1 year, 11 months ago

Duplicate Orders

posted by Whitecold 1 year, 11 months ago
General
0
last message by Whitecold 1 year, 11 months ago

Multiple stations with same name possible?

posted by Ants1011 2 years ago
General
1
last message by ItsBeeeees 2 years ago

Question around empty trains being triggered

posted by gbrhaz 2 years ago
General
0
last message by gbrhaz 2 years ago

Network signal affects Fluid and Solid trains differently.

posted by Kallinger 2 years ago
Bugs
0
last message by Kallinger 2 years ago

Click on combinator crash

posted by raghy 2 years ago
Bugs
5
last message by DarkwingGT 2 years ago