Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
2.0.7 ignoring request threshold for me
even with the special constant combinator mod forcing to explicit default request threshold
switching back to 2.0.6 fixed the issue
The same error occurs with the basic combinator 2.0.7
Same here. Base is at a standstill now. All trains arrive at pickup and drive straight off with nothing on board as there is no wait condition set.
Also 'Bypass Depot' has no effect.
Was working fine yesterday.
Download the previous version manually and "downgrade" to it. They probably need some time to make it work.
the same