A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
Creates an intermediary resource for rocket creation, such that you only need to feed one item to your silo instead of three.
Small changes concerning balance, gameplay, or graphics.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.
Adds an electric transmission tower with extremely long wire connection distance and a large footprint. Optionally buildable on water.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Enables logistics for the Car when you research Logistics. Also enables remote driving for the car.
Small changes concerning balance, gameplay, or graphics.
Adds a few simple recipes to Carbon, Coal and Nutrients out of wood.
Mods introducing new content into the game.
Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.
Mods introducing new content into the game.
Lightweight mod to remove the Calcite cost of smelting ores into molten metals
Small changes concerning balance, gameplay, or graphics.
Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds extended support for wood, fish and biter farming on Nauvis, including food and nutrients production
Mods introducing new content into the game.
Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.
Small changes concerning balance, gameplay, or graphics.
Adds three new Crusher variants which can select their recipes automatically. No more need to filter asteroid chunk belts.
Small changes concerning balance, gameplay, or graphics.
This mod adds some Deadlock stacking recipes for Picklock' mods' resources. No recipes provided for machines.
Changes Yumako and Jellynut Processing recipes to be deterministic. Optionally adds recipes for getting just seeds or byproducts alone.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds Powercells, which can be used to provide finite power to remote locations.
Mods introducing new content into the game.