Malidictus

Mods by Malidictus

Biodome Industries


A structure and recipes for growing, harvesting and processing wood and fish.

Content
6 months ago
1.1 - 2.0
2.23K
Mining Fluids Manufacturing

Rocket Assembly Kit


Creates an intermediary resource for rocket creation, such that you only need to feed one item to your silo instead of three.

Tweaks
6 months ago
2.0
1.70K
Manufacturing

Alchemistry


Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.

Content
17 days ago
2.0
1.58K
Mining Fluids Manufacturing

Electric Transmission Tower


Adds an electric transmission tower with extremely long wire connection distance and a large footprint. Optionally buildable on water.

Content
3 months ago
2.0
1.01K
Circuit network Power

Deep Mine Oil


Adds an Oil recipe to Deep Mines from the Deep Mine mod.

Content
1 year, 11 months ago
1.1
858
Fluids

LJD Vehicles (continued)


Adds a large hauling truck with customisable inventory size

Content
a month ago
2.0
734
Transportation Storage

Car Logistics


Enables logistics for the Car when you research Logistics. Also enables remote driving for the car.

Tweaks
6 months ago
2.0
402
Transportation Logistic network

Simple Wood Dissolution


Adds a few simple recipes to Carbon, Coal and Nutrients out of wood.

Content
a month ago
2.0
160
Manufacturing

No Timed Spoilage


Removes spoilage from all items (with exceptions), and introduces a Fermentation Plant to spoil them, instead.

Content
a month ago
2.0
134
Manufacturing

Casting Without Calcite


Lightweight mod to remove the Calcite cost of smelting ores into molten metals

Tweaks
a month ago
2.0
121
Manufacturing

Sulfur from Sulfuric Acid


Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly

Tweaks
a month ago
2.0
118
Fluids

Planetary Fuels


Adds variants of Nuclear Fuel specific to some non-Nauvis planets.

Content
a month ago
2.0
116
Manufacturing Power

Nauvis Farming


Adds extended support for wood, fish and biter farming on Nauvis, including food and nutrients production

Content
27 days ago
2.0
106
Manufacturing

Terrain Domination Tools


Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.

Tweaks
a month ago
2.0
102
Environment

Automated Crushers


Adds three new Crusher variants which can select their recipes automatically. No more need to filter asteroid chunk belts.

Tweaks
a month ago
2.0
84
Manufacturing

Deadlock Stacking For Picks


This mod adds some Deadlock stacking recipes for Picklock' mods' resources. No recipes provided for machines.

3 years ago
1.1
73

Deterministic Seeds


Changes Yumako and Jellynut Processing recipes to be deterministic. Optionally adds recipes for getting just seeds or byproducts alone.

Tweaks
a month ago
2.0
63

Settings for Big Accumulator


Adds some basic settings for the Big Accumulator mods

Tweaks
a month ago
2.0
62

What's a Spoiling Plant?


Adds integration between Whats a Spoilage and Spoiling Plant

Tweaks
a month ago
2.0
43
Manufacturing

Energy Compression


Adds Powercells, which can be used to provide finite power to remote locations.

Content
21 days ago
2.0
28
Power