Biodome Industries


A structure and recipes for growing, harvesting and processing wood and fish.

Content
8 months ago
1.1
757
Mining Fluids Manufacturing
Owner:
Malidictus
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
10 months ago
Latest Version:
1.0.2 (8 months ago)
Factorio version:
1.1
Downloaded by:
757 users

Biodome Industries provides a structure and recipes for growing, harvesting and processing wood and fish. The mod is comprised of three major modules, each of which can be toggled on and off independently. They are as follows:

The Wood Component:

  • Charcoal: produce 1 Coal from 1 Wood over 2 seconds in a Furnace. Requires Charcoal Production technology.
  • Wood Gas: produce 7 Coal and 100 Wood Gas from 10 Wood and 50 water over 5 seconds in a Chemical Plant. Requires Wood Gassification technology.
  • Solid Biofuel: produce 1 Solid Fuel from 20 Wood Gas and 20 Heavy Oil over 2 seconds in a Chemical Plant. Requires Wood Gassification technology.

The Fish Component:

  • Fish Oil: Produce 100 Fish Oil from 10 Fish and 25 Water over 5 seconds in a Chemical Plant. Requires Fish Oil Processing Technology.
  • Bioplastic Bar: Produce 2 Plastic Bars from 2 Wood and 40 Fish Oil over 1 second in a Chemical Plant. Requires Fish Oil Processing Technology.
  • Fish Oil Cracking: Produce 30 Heavy Oil from 40 Fish Oil and 30 Water over 2 seconds in a Chemical Plant. Requires Fish Oil Refinement Technology.
  • Fish Lubricant: Produce 10 Lubricant from 10 Fish Oil over 1 second in a Chemical Plant. Requires Bio Lubricant Production Technology.

The Biodome Component:

  • Biodome: build a Biodome structure for the cost of 5 Electronic Circuits, 5 Stone and 2 Steel Beams. Requires Artificial Environment Technology.
  • Hydroponics: produce 10 Wood from 1 Wood and 50 Water over 10 seconds. Requires Artificial Environment Technology.
  • Fish Farming: produce 10 Fish from 1 Fish and 50 Water over 10 seconds. Requires Artificial Environment Technology.
  • Controlled Environment: produce 7 Wood and 7 Fish from 1 Wood, 1 Fish and 100 Water over 10 seconds. Requires Controlled Environment Technology.

The materials cost, materials yield and crafting time of all recipes can be tweaked in the mod's settings. The settings available are multipliers to the base costs listed above. Multipliers for resources can't go below 0, but the multiplier for cost can.


The mod's balance is very much pulled out of thin air. If you have any suggestions for changes or balance, please let me know and I'll update as I can.