A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
Version: 1.0.0 Date: 17. 6. 2023 Major Features: - Initial release.
Version: 1.0.1 Date: 18. 6. 2023 Bugfixes: - Fixed allowed_effects crash on load. Was missing a specification of allowed modules into the biodome. Balancing: - Reduced Coal yield from Wood Gassification to 7 (was 10).
Version: 1.0.2 Date: 26. 8. 2023 Bugfixes: - Fixed biodome-light.png having a duplicate file extension. Oops!
Version: 1.0.3 Date: 12. 5. 2024 Bugfixes: - Fixed mining Biodome producing the wrong item (Science Lab instead of Biodome). Balancing: - Rebalanced the "Solid Fuel from Wood Gas" recipe. It now costs 40 Wood Gas + 10 Heavy Oil (was 20 Wood Gas + 20 Heavy Oil).
Version: 1.0.4 Date: 29. 10. 2024 Changes: - Updated to Factorio 2.0. Bugfixes: - Fixed a whole bunch of icons and sprites. So much of the internal structure works differently in Factorio 2.0.
Version: 1.0.5 Date: 7. 12. 2024 Changes: - Set Fish Farming and Sustainable Harvesting recipes to always produce fresh results. - Moved item sorting order around a little. The biggest one is the Biodome will sort together with the Agricultural Tower if Space Age is active, and with Assemblers otherwise. Bugfixes: - Added fluid categories to Wood Gas and Fish Oil. They should show up as signal choices now. - Updated Biodome entity definition to 2.0 (finally). As a result, it now supports Modules, like was always supposed to. - Fixed technology icons. They shouldn't overflow their image image windows any more.