Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
5 days ago
1.1 - 2.0
25.7K
Logistics Trains Circuit network

b Station Control seem to not work as described

8 months ago

First of — great mod. Works awesome most of the time. Thank you!

To the matter at hand:
I'm trying to push cargo from provider station (as described in "Station control mode" section of mod description).
I have a wired and working station that has 14k iron in its store.
I have 2 requester stations with free space and following input signals on their combinators (both also otherwise work):
1. -1.4k iron and 4k threshold
2. -4.2k iron and 8k threshold

As per description, to push cargo from provider station I need to:
a) Set another combinator in "station control" mode touching the provider station combinator.
b) Set input signal for "station control" combinator to be "iron" less than it has in store (e.g. "100 iron").
And this should force the delivery.
(Screenshot of the setup: https://imgur.com/Q3DKlki)

I tried. I also tried setting -100, 14000, -14000, 15000 and several other numbers between those.
I tried setting explicit signal "Request threshold" as complimentary to the first one.
I tried resetting it, turning combinators on and off and rebuilding the whole station.
Nothing happens.

When requester hit its threshold, delivery goes as normal, but "Station control" seem to have no effect on the provider station.

Aside from Cybersyn I run several mods like "Industrial Revolution 3" and others, but nothing else related to trains and/or transport and delivery systems.

Now, is it me or is something wrong with mod description and/or mod functionality?

5 months ago

Same issue. I'm not sure i understood the instructions on the information page.

5 months ago
(updated 5 months ago)

To anyone still having trouble: for this to work, the Station Control Combinator, receiving a "Request Threshold = 1" signal and the cargo signal (positive value, what is going to be purged), must be touching the provider Station itself, not the Cybersyn Combinator. Also, there must be a station actively requesting the items.

5 months ago
(updated 5 months ago)

I'm trying to push cargo from provider station (as described in "Station control mode" section of mod description). - ok
I have a wired and working station that has 14k iron in its store. - ok
I have 2 requester stations with free space and following input signals on their combinators (both also otherwise work): - ok

As per description, to push cargo from provider station I need to:
a) Set another combinator in "station control" mode touching the provider station combinator. - It should touch "cybersyn station" as described in the mod page. So it should touch station itself. Not the station combinator. On screenshot provided the plcae is ok ( it touches station and i it works in my game)
b) Set input signal for "station control" combinator to be "iron" less than it has in store (e.g. "100 iron"). - yes
And this should force the delivery. - yes. If there is a station that requests this product. Iron ore in your case.
(Screenshot of the setup: https://imgur.com/Q3DKlki) - looks ok to me. Also this station should provide this product as well. But i do not see the "station combinator" connected to storage in the screen. So my be this is the problem.

I tried. I also tried setting -100, 14000, -14000, 15000 and several other numbers between those. - should be positive for sure. As stated in the mod page.
I tried setting explicit signal "Request threshold" as complimentary to the first one. - not needed and i assume has no effect.
I tried resetting it, turning combinators on and off and rebuilding the whole station. - not needed.

When requester hit its threshold, delivery goes as normal, but "Station control" seem to have no effect on the provider station. - it defenetly has. Just go to creative mode and make a simple test.
Aside from Cybersyn I run several mods like "Industrial Revolution 3" and others, but nothing else related to trains and/or transport and delivery systems. - should not be any problem. SeaBlock (my game for example) works just fine.
Now, is it me or is something wrong with mod description and/or mod functionality? - no. It is working
Just read the instructions supper carefully. Probably multiple times. And understand what they are talking about. I do not remeber if example blueprints has the solution (not near factory right now). But in jeneral it works as described.

Lets go numbers i hope this would be simpler.
Provider - 10k iron
Requester -8k iron. 4k threshold. - right now provider is empty.
The order will be generated as provider needed 8k and there is the station with 10k that is more then 4k threshold. Nothing special.
Next setup:
Provider - 2k
Requester -8k. 4k threshold. Requester is empty. The order will NOT generated. Hence requester still needed product the threshold said that order shold be generated only if someone providede at least 4k. Our provider can not do this - so no order.
Next setup:
Provider - 2k. Add station control with say 1k product (positiv signal!)
Requester -8k. 4k threshold. Requester is empty. The order WILL be generated. Despite the fact the threshold is still 4k and privider is still 2k only - station control will "magicly overwitten" 4k to 1k (not sure. differense between 2k provider and 1k control sygnal) And now requester threshould is 1k(overwritten, not shown anywhere) and the order generated and fullfiled.

The signal is only manipulating threshold. Not station buffer value. So the station should be "empty enough" to receive this "force request"
 This is defenetly working as expected and as written on the main page of the mod. Using it right now.
Hope this helps.

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