Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
24 days ago
1.1 - 2.0
27.9K
Logistics Trains Circuit network

We have a discord now!
Please direct all bug reports and discussion about the mod to our discord, as it is much easier for me to keep track of. You may post here if you can't use discord.

Custom conditions

posted by momift a month ago
Ideas & suggestions
0
last message by momift a month ago

Multiple supplier use loader issue

posted by wangwzg a month ago
Ideas & suggestions
0
last message by wangwzg a month ago

Depots that can hold trains with full cargo

posted by Shadowreaper 2 years ago
Ideas & suggestions
10
last message by Flog69 a month ago

Changelog in-game

posted by MakiabelMFE a month ago
Ideas & suggestions
0
last message by MakiabelMFE a month ago

GUI instead of the combinator.

posted by Morgott 2 months ago
Ideas & suggestions
4
last message by Atria 2 months ago

Add GUI for overview

posted by SpringPizazz 2 months ago
Ideas & suggestions
0
last message by SpringPizazz 2 months ago

Feature Request: additional station control signals

posted by In-space 4 months ago
Ideas & suggestions
0
last message by In-space 4 months ago

Remove of create_direct_to_station_order

posted by Garthwas 8 months ago
Ideas & suggestions
2
last message by xxell 7 months ago

Color Indicators For Train/Station State

posted by VivvyInks 8 months ago
Ideas & suggestions
0
last message by VivvyInks 8 months ago

Request: In Progress Notifications and Indicators

posted by Jay_Raynor 10 months ago
Ideas & suggestions
0
last message by Jay_Raynor 10 months ago

bulk rail loader

posted by PeterPPA 1 year, 7 months ago
Ideas & suggestions
2
last message by Jay_Raynor 10 months ago

Compatibility with Vanilla Loaders (and Advanced Belts)

posted by Kaliah 1 year, 7 months ago
Ideas & suggestions
0
last message by Kaliah 1 year, 7 months ago

ESC Key on Cybersyn UI

posted by Doddler 1 year, 7 months ago
Ideas & suggestions
0
last message by Doddler 1 year, 7 months ago

debug mode and autoallow

posted by trampek 1 year, 8 months ago
Ideas & suggestions
0
last message by trampek 1 year, 8 months ago

network more combinator

posted by trampek 2 years ago
Ideas & suggestions
1
last message by lesbian_mami 2 years ago

Spread locked slots across wagons

posted by Blackclaws 2 years ago
Ideas & suggestions
3
last message by lesbian_mami 2 years ago

Default Locked Slots per Wagon

posted by Soggs 2 years ago
Ideas & suggestions
4
last message by lesbian_mami 2 years ago

Request threshold but for item stacks

posted by fuhnert 2 years ago
Ideas & suggestions
8
last message by kll2289 2 years ago

Combining Network IDs

posted by Xeraph 2 years ago
Ideas & suggestions
13
last message by Xeraph 2 years ago

Rail Logistics Dispatcher?

posted by DarkShadow44 2 years ago
Ideas & suggestions
1
last message by lesbian_mami 2 years ago

"Wait for inactivity" toggle

posted by modo_lv 2 years ago
Ideas & suggestions
1
last message by lesbian_mami 2 years ago

Persistent way to know when train returns to depot with cargo

posted by solubility 2 years ago
Ideas & suggestions
4
last message by lesbian_mami 2 years ago

Lock non-filtered slots

posted by Blackclaws 2 years ago
Ideas & suggestions
2
last message by lesbian_mami 2 years ago

ChangeLog

posted by ramyalexis 2 years ago
Ideas & suggestions
1
last message by lesbian_mami 2 years ago

item-specific priority

posted by Xeraph 2 years ago
Ideas & suggestions
7
last message by lesbian_mami 2 years ago

extending refuel function

posted by Xeraph 2 years ago
Ideas & suggestions
11
last message by Xeraph 2 years ago

Multiplayer support

posted by Hyos 2 years ago
Ideas & suggestions
5
last message by Hyos 2 years ago

planning algorithm

posted by Xeraph 2 years ago
Ideas & suggestions
3
last message by Xeraph 2 years ago