Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
3 days ago
1.1 - 2.0
25.6K
Logistics Trains Circuit network

i Multiplayer support

1 year, 11 months ago
(updated 1 year, 11 months ago)

When i tried using it on multiplayer. i got the following error on connecting:

 264.892 Error ClientMultiplayerManager.cpp:1072: mod-cybersyn was not registered for the following events when the map was saved but has registered them as a result of loading: Custom event (ID 381) and Custom event (ID 382)
 264.892 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-cybersyn"
 264.896 Info ClientMultiplayerManager.cpp:610: UpdateTick(57715636) changing state from(ConnectedLoadingMap) to(Failed)

i guess this is a suggestion and not a bug because the mod probably doesn't support multiplayer yet :)

1 year, 11 months ago

This is a bug, multiplayer should be working. The factorio api is not well documented when it comes to multiplayer.

1 year, 11 months ago

I cannot reproduce this error. May I ask if you are trying to play with SE?

1 year, 11 months ago

nevermind, I found the bug. This is now fixed in version 1.0.9.

1 year, 11 months ago
(updated 1 year, 11 months ago)

Yes i am :) ( and a lot others...)
testing

1 year, 11 months ago

works great! thanks

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