Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
3 days ago
1.1 - 2.0
25.5K
Logistics Trains Circuit network

i Custom conditions

4 days ago

Hi, first of all I wanted to congratulate you on the beautiful mod (I'm still trying to fully understand the threshold issue, number of items required vs provided). I just wanted to suggest, if it is possible, to give the possibility to the player to be able to define the conditions under which the train path is generated. It seems to me that some trains get stuck because they stand still waiting for the “buffer” chests to empty as they proceed, thus creating waits that could be handled if there was an “or waiting 5 seconds” condition automatically. When I check the “idle condition” box it sets the condition with AND and this is not good. I hope I explained myself well because I am using an online translator.
Thank you and again congratulations.

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