Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
7 months ago
1.1
15.7K
Logistics Trains Circuit network

We have a discord now!
Please direct bug reports and discussion about the mod to our discord, as it is much easier for me to keep track of. You may post here if you can't use discord.

Provider priority

posted by AivanF 3 months ago
Bugs
4
last message by NeveHanter 28 days ago

Station Control seem to not work as described

posted by Stranger92 a month ago
Bugs
0
last message by Stranger92 a month ago

train limit doesn't seem to work

posted by CTALKEP_ a month ago
Bugs
0
last message by CTALKEP_ a month ago

Bug when deleting depot

posted by buxomant 3 months ago
Bugs
1
last message by CricketB 3 months ago

Return to depot should go by name, not by coordinates

posted by fbeausoleil 4 months ago
Bugs
3
last message by Luexa 4 months ago

Trains set to manual

posted by Daandriks 5 months ago
Bugs
2
last message by Daandriks 4 months ago

On changing timeout time of "stuck train" causes crash?

posted by Order_Prerogative 4 months ago
Bugs
5
last message by Order_Prerogative 4 months ago

Picker Inventory Tools

posted by Saken 7 months ago
Bugs
1
last message by PiggyWhiskey 5 months ago

bug - train going rogue after stopping at a depot stop without cybernetic combinator

posted by Thadrax 5 months ago
Bugs
0
last message by Thadrax 5 months ago

bug

posted by duruoqingyun 6 months ago
Bugs
0
last message by duruoqingyun 6 months ago

Setting cybernetic combinator to depot mode when network signal is empty causes game crash

posted by urko 7 months ago
Bugs
0
last message by urko 7 months ago

Network signal affects Fluid and Solid trains differently.

posted by Kallinger 9 months ago
Bugs
0
last message by Kallinger 9 months ago

Click on combinator crash

posted by raghy 11 months ago
Bugs
5
last message by DarkwingGT 10 months ago

Crash

posted by MrTigr 10 months ago
Bugs
0
last message by MrTigr 10 months ago

bug

posted by MrTigr 10 months ago
Bugs
0
last message by MrTigr 10 months ago

Possible Incompatibility with "Better Bots Technologies (Updated) (1.3.11)"

posted by Rayregula 11 months ago
Bugs
1
last message by Rayregula 11 months ago

new game start up error

posted by talem 1 year, 4 days ago
Bugs
1
last message by lesbian_mami 1 year, 4 days ago

No new Shedules created

posted by Boltar_Odinson 1 year, 11 days ago
Bugs
0
last message by Boltar_Odinson 1 year, 11 days ago

non-recoverable error

posted by 0n0w1c 1 year, 18 days ago
Bugs
4
last message by 0n0w1c 1 year, 17 days ago

Newly built requesters don't come first in round robin order

posted by torne 1 year, 1 month ago
Bugs
1
last message by torne 1 year, 1 month ago

Automatic allow-list does not properly recognize smaller (modded) wagons

posted by Hodhandr 1 year, 1 month ago
Bugs
1
last message by Hodhandr 1 year, 1 month ago

Auto allow list not working on 10 st rail

posted by cynicthnkr 1 year, 2 months ago
Bugs
5
last message by cynicthnkr 1 year, 2 months ago

"Train is stuck" not clearing

posted by Sssnipercat1 1 year, 3 months ago
Bugs
0
last message by Sssnipercat1 1 year, 3 months ago

Auto Allowed list not working right

posted by Sssnipercat1 1 year, 3 months ago
Bugs
0
last message by Sssnipercat1 1 year, 3 months ago

Loaders not recognized for automatic allow

posted by DarkwingGT 1 year, 4 months ago
Bugs
0
last message by DarkwingGT 1 year, 4 months ago

Crash on game load

posted by modo_lv 1 year, 4 months ago
Bugs
8
last message by modo_lv 1 year, 4 months ago

Crash on migrations with autobuild

posted by Hyos 1 year, 4 months ago
Bugs
0
last message by Hyos 1 year, 4 months ago

Crash 1.2.1 likely on deconstructing a station/rail

posted by Soggs 1 year, 4 months ago
Bugs
1
last message by lesbian_mami 1 year, 4 months ago

1.2.1 Crash compare number with nil

posted by Soggs 1 year, 4 months ago
Bugs
0
last message by Soggs 1 year, 4 months ago

Crash when switching cyber combinator back to Station mode

posted by VanVanitas 1 year, 4 months ago
Bugs
1
last message by lesbian_mami 1 year, 4 months ago

Waggon Control not updating when placed onto a waiting train

posted by DarkShadow44 1 year, 4 months ago
Bugs
1
last message by lesbian_mami 1 year, 4 months ago

"A train is lost because the depot is broken" persistent message

posted by MsNostromo 1 year, 4 months ago
Bugs
0
last message by MsNostromo 1 year, 4 months ago

Troubles with diagonal stations

posted by Soggs 1 year, 4 months ago
Bugs
1
last message by lesbian_mami 1 year, 4 months ago

Crash after changing existing network ID to `each`

posted by Xeraph 1 year, 4 months ago
Bugs
1
last message by lesbian_mami 1 year, 4 months ago

Train won't schedule

posted by DarkwingGT 1 year, 4 months ago
Bugs
3
last message by lesbian_mami 1 year, 4 months ago

Bot-deconstructed refueler combinator crashes when reattached

posted by modo_lv 1 year, 5 months ago
Bugs
8
last message by lesbian_mami 1 year, 4 months ago

Ignoring priorities when supply below request threshold

posted by Soggs 1 year, 4 months ago
Bugs
9
last message by lesbian_mami 1 year, 4 months ago

Delivery not happening

posted by modo_lv 1 year, 4 months ago
Bugs
4
last message by modo_lv 1 year, 4 months ago

Provider train condition

posted by Kushiele 1 year, 4 months ago
Bugs
3
last message by Kushiele 1 year, 4 months ago

Bug - Station Info Combinator Reverts to Station Control

posted by urko 1 year, 5 months ago
Bugs
7
last message by lesbian_mami 1 year, 4 months ago

NRE when placing items in station

posted by urko 1 year, 5 months ago
Bugs
2
last message by urko 1 year, 5 months ago

Quick Start setup doesn't work with tiny station inventory

posted by Carl_the_Wimp 1 year, 5 months ago
Bugs
3
last message by lesbian_mami 1 year, 5 months ago

Pyanodon - Requires Py science pack 3

posted by DarkwingGT 1 year, 5 months ago
Bugs
5
last message by lesbian_mami 1 year, 5 months ago

NREs related to deconstructing train stops and placing Cybernetic Combinators

posted by VanVanitas 1 year, 5 months ago
Bugs
1
last message by lesbian_mami 1 year, 5 months ago

NRE when switching Cybernetic Combinator from Fuel Loader mode to another mode

posted by VanVanitas 1 year, 5 months ago
Bugs
1
last message by lesbian_mami 1 year, 5 months ago

NRE when Wagon Control is placed beside Requester Station

posted by VanVanitas 1 year, 5 months ago
Bugs
5
last message by VanVanitas 1 year, 5 months ago

[1.0.9] depot network signal

posted by Xeraph 1 year, 5 months ago
Bugs
1
last message by lesbian_mami 1 year, 5 months ago

NRE when delivery request is made

posted by VanVanitas 1 year, 5 months ago
Bugs
5
last message by VanVanitas 1 year, 5 months ago