Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
7 months ago
1.1
15.7K
Logistics Trains Circuit network

b new game start up error

1 year, 4 days ago

The mod Project Cybersyn (1.2.15) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_init()
The mod Picker Inventory Tools (1.1.15) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event PickerInventoryTools::on_runtime_mod_setting_changed (ID 61)
stdlib/stdlib/event/event.lua:368: PickerInventoryTools/scripts/item-count.lua:43: bad argument #3 of 3 to 'index' (string expected, got nil)
stack traceback:
[C]: in function 'error'
__stdlib
/stdlib/event/event.lua:368: in function 'dispatch_event'
stdlib/stdlib/event/event.lua:438: in function <stdlib/stdlib/event/event.lua:396>
stack traceback:
[C]: in function 'newindex'
__cybersyn
/scripts/main.lua:940: in function <cybersyn/scripts/main.lua:937>

1 year, 4 days ago
(updated 1 year, 4 days ago)

This is an error with Picker Inventory Tools not correctly accounting for the fact that mods can change their own settings, not just the player.
There is not much I can do, Picker Inventory Tools will have to fix their bug.

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