Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
7 months ago
1.1
15.7K
Logistics Trains Circuit network

b Provider priority

3 months ago

Is it possible to set priority to provider stations? I attempt to use the Priority signal, but seems like it works for Requester stations only, and is being ignored for Providers πŸ€”

This is really important for mods like Space Exploration where you can have more efficient/productive metals smelters keeping older vanilla ones as a backup, also resources extracted by Core Mining should be used before ones that mined on local surface to prevent getting stuck. Meanwhile, Cybersyn is proposed as natively SE-compatible mod, so this is a big lack of functionality πŸ˜”

2 months ago

There's the same issue in the Pyanodon's mods where you have different producers of stone by-product. Currently I have 6 stations providing it, 5 ore by-product ones, and one backup from regular stone mine.

I would like to be able to prioritize them and avoid needing large, specialised and high-throughput stone-terminal that will accept stone from all of these stations, prioritise locally and then provide it at centralised provider station.

Another use-case for something like that would be fuel stations, there're dozens of burnable fluids, all of these could be used as fuel before they're voided locally on overflow, I would like to have them prioritised so for example: first goes Gasoline, then Syngas, then Kerosene, then Coal gas, then Tar, and so on.
Above would require some clever mod feature that allows us to define fluids for some virtual fluid and replacing conditions whenever needed.
Example: We have a provider station that provides 1000 Gasoline and we have a requester station requesting 1000 FF (fluid fuel virtual signal of some kind), we check some user-set mapping for this FF, search for any station providing mapped fluids ordered by priority, pick the first one and dispatch a train that goes to the provider station with an appropriate order. This might be also used for solid fuels. Another approach might be to just use full cargo inventory for these but that would break the mod's thresholds feature.

Hello, I'm having no problems specifying from which station a train should pick up from in a simple 1-train setup (I'm assuming it works on any dimension of network). My setup has 2 providers set to "provide only" (maybe this is the catch) receiving a signal "priority" of strength 1 and 30 (much like a provider would), and a requester with no priority specified. The train picks up from where the priority is set to 30, and does so multiple times (it's not alternating). I've even tried to switch strength to make sure that it's not picking one based on distance, since it goes to the provider with strength 30 no matter where it is. Lmk if I should provide a blueprint

29 days ago

Can You explain, U sent priority signal to "station" or "station control" combinator?

28 days ago

Sorry, It seems priorities work fine for me. I've had all of my multi provider station containers in my blueprint not connected to the network, after fixing said issue I can see that priority is being taken into account :)

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