Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Adds a radar that does not scan, but reveals a larger area than the normal radar.
Change steam turbine priority to primary (to keep steam engines from running)
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Rail World preset with everything very rare but very big, except small enemy bases. Also no enemy expansion and slow time evolution.
Adding some changes coming in 0.15: Larger stack sizes, productivity for Research Revolution Science
Applies MushroomCloud effect to the Nuclear Landmines mod