Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
7 months ago
1.1
15.7K
Logistics Trains Circuit network

b Possible Incompatibility with "Better Bots Technologies (Updated) (1.3.11)"

11 months ago
(updated 11 months ago)

As it says in title, I am wondering if there is a compatibility issue with "Better Bots Technologies (Updated) (1.3.11)" or perhaps it's just an issue on my end.

This occurred when I was trying to create a new game

Error message:

The mod Project Cybersyn (1.2.16) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_init()
The mod Better Bots Technologies (Updated) (1.3.11) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BetterBotsWLK::on_runtime_mod_setting_changed (ID 61)
__BetterBotsWLK__/stdlib/event/event.lua:77: __BetterBotsWLK__/scheduler.lua:12: bad argument #3 of 3 to '__index' (string expected, got nil)
stack traceback:
    [C]: in function 'error'
    __BetterBotsWLK__/stdlib/event/event.lua:77: in function <__BetterBotsWLK__/stdlib/event/event.lua:65>
stack traceback:
    [C]: in function '__newindex'
    __cybersyn__/scripts/main.lua:940: in function <__cybersyn__/scripts/main.lua:937>
11 months ago
(updated 11 months ago)

Disabling Better Bots Technologies (Updated) (1.3.11) let me create the new game. Though that may not mean they are incompatible, as it could just be a bug from either mod

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