Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
If a train stops at a station with the same name as a depot that doesn't have a cybernetic combinator at that station (for example with a combinator ghost that has yet to be built), that train afterwards breaks. If that train gets a new schedule, it goes to the pickup station but then gets its schedule reset, so with partially full inventory goes to another station to pick up, mixing items in the wagon and getting stuck.