Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
3 days ago
1.1 - 2.0
25.5K
Logistics Trains Circuit network

g Game crushign bug

a month ago

Currently crashing my game with this bug.

he mod Project Cybersyn (2.0.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_nth_tick(2)
cybersyn/scripts/factorio-api.lua:17: attempt to index field '?' (a nil value)
stack traceback:
cybersyn/scripts/factorio-api.lua:17: in function 'get_stack_size'
cybersyn/scripts/central-planning.lua:461: in function 'tick_dispatch'
cybersyn/scripts/central-planning.lua:890: in function 'tick'
cybersyn/scripts/main.lua:887: in function <cybersyn/scripts/main.lua:886>

a month ago

Currently crashing my game with this bug.

I guess it happens after adding crude oil request to the network

he mod Project Cybersyn (2.0.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_nth_tick(2)
cybersyn/scripts/factorio-api.lua:17: attempt to index field '?' (a nil value)
stack traceback:
cybersyn/scripts/factorio-api.lua:17: in function 'get_stack_size'
cybersyn/scripts/central-planning.lua:461: in function 'tick_dispatch'
cybersyn/scripts/central-planning.lua:890: in function 'tick'
cybersyn/scripts/main.lua:887: in function <cybersyn/scripts/main.lua:886>

a month ago

I tried to reproduce this but fluid deliveries work for me 🤔

New response