Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
3 days ago
1.1 - 2.0
25.5K
Logistics Trains Circuit network

g Please help, what do I wrong?

13 days ago

I have a trains with 2 std wagons which can be loaded with 4k of stone i.e.
The requesting station has an inventory that can hold, for example, 20k. I'm setting up a -20k query on the requester. The train arrives for loading and I see in the schedule that it is waiting until 14k is loaded into it. But he can't physically hold that much. It seemed to me that the mod should evaluate the capacity of the wagons and not try to request everything at once. Or am I wrong?

13 days ago

Perhaps the problem is due to the fact that I previously used a mod that slows down trains a lot, but at the same time greatly increases the capacity of the wagons. Then how do I explain the Cybersyn fashion that my wagons have become "small" again. I thought the situation would resolve itself after a few delivery cycles, but it doesn't seem to be happening.

13 days ago

May be I shoud remove all trains and recreate them?..

13 days ago

May be I should remove all trains and recreate them?..

13 days ago

Problem is solved by recreating wagons.

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