Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
Entities which interact with the circuit network.
We have a discord now!
Please direct all bug reports and discussion about the mod to our discord, as it is much easier for me to keep track of. You may post here if you can't use discord.
Delivery not happening
posted by
modo_lv
2 years ago
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Bugs |
4
last message by
modo_lv
2 years ago
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"Could not find a train to make a delivery"
posted by
Yamitatsu
2 years ago
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General |
4
last message by
lesbian_mami
2 years ago
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Provider train condition
posted by
Kushiele
2 years ago
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Bugs |
3
last message by
Kushiele
2 years ago
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NRE on delivery creation
posted by
urko
2 years ago
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General |
1
last message by
lesbian_mami
2 years ago
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Documentation for mod?
posted by
Maxsimal
2 years ago
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General |
4
last message by
lesbian_mami
2 years ago
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Bug - Station Info Combinator Reverts to Station Control
posted by
urko
2 years ago
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Bugs |
7
last message by
lesbian_mami
2 years ago
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NRE when placing items in station
posted by
urko
2 years ago
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Bugs |
2
last message by
urko
2 years ago
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Allow-list on different sized trains
posted by
urko
2 years ago
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General |
1
last message by
lesbian_mami
2 years ago
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Lock non-filtered slots
posted by
Blackclaws
2 years ago
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Ideas & suggestions |
2
last message by
lesbian_mami
2 years ago
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Debug output?
posted by
tario
2 years ago
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General |
1
last message by
lesbian_mami
2 years ago
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Quick Start setup doesn't work with tiny station inventory
posted by
Carl_the_Wimp
2 years ago
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Bugs |
3
last message by
lesbian_mami
2 years ago
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Implementing the Universal Station
posted by
MsNostromo
2 years ago
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General |
3
last message by
MsNostromo
2 years ago
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Pyanodon - Requires Py science pack 3
posted by
DarkwingGT
2 years ago
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Bugs |
5
last message by
lesbian_mami
2 years ago
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NREs related to deconstructing train stops and placing Cybernetic Combinators
posted by
VanVanitas
2 years ago
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Bugs |
1
last message by
lesbian_mami
2 years ago
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ChangeLog
posted by
ramyalexis
2 years ago
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Ideas & suggestions |
1
last message by
lesbian_mami
2 years ago
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NRE when switching Cybernetic Combinator from Fuel Loader mode to another mode
posted by
VanVanitas
2 years ago
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Bugs |
1
last message by
lesbian_mami
2 years ago
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NRE when Wagon Control is placed beside Requester Station
posted by
VanVanitas
2 years ago
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Bugs |
5
last message by
VanVanitas
2 years ago
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item-specific priority
posted by
Xeraph
2 years ago
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Ideas & suggestions |
7
last message by
lesbian_mami
2 years ago
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Priority and station naming
posted by
Yamitatsu
2 years ago
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General |
3
last message by
Yamitatsu
2 years ago
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[1.0.9] depot network signal
posted by
Xeraph
2 years ago
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Bugs |
1
last message by
lesbian_mami
2 years ago
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extending refuel function
posted by
Xeraph
2 years ago
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Ideas & suggestions |
11
last message by
Xeraph
2 years ago
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Multiplayer support
posted by
Hyos
2 years ago
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Ideas & suggestions |
5
last message by
Hyos
2 years ago
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planning algorithm
posted by
Xeraph
2 years ago
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Ideas & suggestions |
3
last message by
Xeraph
2 years ago
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NRE when delivery request is made
posted by
VanVanitas
2 years ago
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Bugs |
5
last message by
VanVanitas
2 years ago
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HELP
posted by
notnotmelon
2 years ago
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General |
2
last message by
notnotmelon
2 years ago
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The king is dead hallelujah
posted by
Shadowreaper
2 years ago
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General |
1
last message by
lesbian_mami
2 years ago
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