Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
All station info combinators in my save that are next to a station revert themselves back to station control combinators within a few ticks of exiting the dialogue [1.1.6]
In case this helps, I've noticed that destroying the train stop itself and recreating it resolves the behavior. I don't know if it's related to creating the station-with-cyb-combinator from a blueprint, but I do use blueprints to place most of my train stops.
Found the issue. It's actually directly cause by this missing api event I reported a while ago https://forums.factorio.com/viewtopic.php?f=28&t=103934, and it's bloody painful to fix without that event :/. It will be possible but very annoying.
the short of it is that the combinator thinks it is being copy-pasted by blueprint constantly with the default "station" control mode because of the painfully convoluted logic I had to program to detect copy-paste by blueprint. This was actually introduced when I fixed a different bug where the detection logic had a bunch of false negatives for detecting it.