Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
25 days ago
1.1 - 2.0
27.9K
Logistics Trains Circuit network

g Implementing the Universal Station

2 years ago
(updated 2 years ago)

Hi!

I'm really enjoying this mod. I've been diving into a bunch of different uses for it, and I'm currently trying to implement your description of a universal station.

Connect the output to a filter inserter, keep a count of how many items have been loaded into the wagon with a memory cell, and use an unloading inserter to remove any items that exceed the requested load amount. If done correctly you have built a universal item loader for this cargo wagon. Build one of these units for each cargo wagon along the station and you have created what I call a universal station

Specifically the memory cell implementation. When providing and requesting multiple item types, I can't seem to come up with a design that uses a single memory cell. I would need a memory cell per-item unless I'm missing something. It's very likely that I'm missing something.

Do you have a test or demo map with your station designs, perhaps?

Thanks!
MsNostromo
she/her

2 years ago

I'll report back later. I was thinking of the wrong kind of memory cell!

How often I ask for help and immediately figure something out. 🤦‍♀️

2 years ago

I was intentionally vague in my description so I didn't giving away the whole build. Remember you can create memory cells with the "each" operation. I might create a demo map in the future though for people who don't care about spoilers.

2 years ago

I appreciate that! It's been a lot of fun to dig into. I got a pretty tight single-wagon build with perfect loading working. Now I'm playing with multiple wagons. Having a lot of fun. Thanks for the mod.

New response