Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
3 days ago
1.1 - 2.0
25.5K
Logistics Trains Circuit network

g 2.0 Crash

a month ago

Hi, this error happened when I put a straight rail segment.


4035.789 Error MainLoop.cpp:1429: Exception at tick 3061366: The mod Project Cybersyn (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_built_entity (ID 6)
LuaEntity doesn't contain key get_rail_segment_entity.
stack traceback:
[C]: in function 'index'
__cybersyn
/scripts/layout.lua:659: in function 'update_stop_from_rail'
cybersyn/scripts/main.lua:650: in function <cybersyn/scripts/main.lua:635>
4035.789 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Project Cybersyn (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_built_entity (ID 6)
LuaEntity doesn't contain key get_rail_segment_entity.
stack traceback:
[C]: in function 'index'
__cybersyn
/scripts/layout.lua:659: in function 'update_stop_from_rail'
cybersyn/scripts/main.lua:650: in function <cybersyn/scripts/main.lua:635>"
4035.789 Info ServerMultiplayerManager.cpp:805: updateTick(3061366) changing state from(InGame) to(Failed)

a month ago

This has been fixed with recent updates, please ensure your mod is fully up to date.

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