An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
[Fixed] Odd conflict with RFP
posted by
BanzaiBlitz
3 years ago
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Bugs |
4
last message by
BanzaiBlitz
3 years ago
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[Fixed] Impulse Rifle invisible in 1.1
posted by
sess573
3 years ago
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Bugs |
2
last message by
sess573
3 years ago
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[Rejected] Disable containers option?
posted by
Rytter30
3 years ago
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Ideas & suggestions |
1
last message by
Linver
3 years ago
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Under ground belt dupe
posted by
SuperPyroManiac
3 years ago
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General |
1
last message by
Linver
3 years ago
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Calculator spreadsheet for Krastorio 2
posted by
ignatio_
3 years ago
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General |
0
last message by
ignatio_
3 years ago
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K2 1.0.11
posted by
Linver
3 years ago
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Announcements |
1
last message by
travathian
3 years ago
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Loaders don't load Cargo Wagons?
posted by
AkQ
3 years ago
|
General |
1
last message by
Linver
3 years ago
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Matter stack size question
posted by
CardCrusher
3 years ago
|
General |
1
last message by
CardCrusher
3 years ago
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[Maybe in future] Move to integrated tips and tricks
posted by
Thaui
3 years ago
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Ideas & suggestions |
17
last message by
Linver
3 years ago
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[Fixed] Startup error over the transport-belt-layer
posted by
BanzaiBlitz
3 years ago
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Bugs |
2
last message by
Linver
3 years ago
|
Spidertron AI tech requirement
posted by
MPeti1
4 years ago
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Ideas & suggestions |
17
last message by
MPeti1
3 years ago
|
[Fixed][Incompatibility Error][1.1.X]SE Error on startup
posted by
Pwnographic
3 years ago
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Bugs |
6
last message by
Linver
3 years ago
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[Not a mod bug] Cannot load Krastorio 2 save in 1.1
posted by
Anders142536
3 years ago
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General |
3
last message by
Anders142536
3 years ago
|
Circuits recipes in marathon mode
posted by
Cynips
3 years ago
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General |
0
last message by
Cynips
3 years ago
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Disable train robots with circuit condition
posted by
mr_abomination
3 years ago
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Ideas & suggestions |
0
last message by
mr_abomination
3 years ago
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Support for different default map type presets
posted by
Pwnographic
3 years ago
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Ideas & suggestions |
2
last message by
Pwnographic
3 years ago
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Spidertron fuel gets zeroed out upon picking it back up.
posted by
TheAnsxer
3 years ago
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General |
2
last message by
Linver
3 years ago
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cant mine rare metals
posted by
snowman1919
3 years ago
|
General |
1
last message by
snowman1919
3 years ago
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1.1 compatibility
posted by
sakuro
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
[Rejected] Option to remove Intergalactic Transmitter limit (disabled by default)
posted by
GamyGamer
4 years ago
|
Ideas & suggestions |
1
last message by
Linver
4 years ago
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Not Compatible with Factorissimo (under some condition)
posted by
CF_Worthy
4 years ago
|
General |
2
last message by
CF_Worthy
4 years ago
|
Thank you <3
posted by
mzimmer42
4 years ago
|
General |
1
last message by
XMessorHUN
4 years ago
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Electic Trains
posted by
jdthur
4 years ago
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General |
0
last message by
jdthur
4 years ago
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Substation Mk2 Spacing
posted by
bushbaby1234
4 years ago
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General |
0
last message by
bushbaby1234
4 years ago
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Fuel acceleration?
posted by
Psycedilla
4 years ago
|
General |
2
last message by
Tellingohn
4 years ago
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Lags when robots deconstruct rails
posted by
gigajum
4 years ago
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General |
2
last message by
gigajum
4 years ago
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Advanced Chemical Plant over 60 cycle per second
posted by
Melhior
4 years ago
|
General |
7
last message by
patchman
4 years ago
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Infinite Matter
posted by
Melhior
4 years ago
|
General |
1
last message by
Linver
4 years ago
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Quarry drill - maximum speed beaconing
posted by
patchman
4 years ago
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General |
4
last message by
patchman
4 years ago
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Boiler question
posted by
Theanderblast
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
Music download
posted by
FritzHugo3
4 years ago
|
General |
3
last message by
Linver
4 years ago
|
Faster Than Light Achievement: Can it be done?
posted by
Lulamine
4 years ago
|
General |
2
last message by
Lulamine
4 years ago
|
space research data
posted by
katzano19
4 years ago
|
General |
1
last message by
patchman
4 years ago
|
[Rejected] Move air filter 90% return efficiency from filtering to recycling
posted by
patchman
4 years ago
|
Ideas & suggestions |
1
last message by
Linver
4 years ago
|
[Fixed] unknown locale keys
posted by
valneq
4 years ago
|
Bugs |
7
last message by
Linver
4 years ago
|
[Vanilla behaviour] Loader filter disappearing
posted by
bandana
4 years ago
|
General |
1
last message by
Linver
4 years ago
|
Loaders and antimatter reactor
posted by
Livvy
4 years ago
|
General |
0
last message by
Livvy
4 years ago
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Matter Consumption Not Shown In Fluid Production
posted by
AgentX2006
4 years ago
|
Bugs |
0
last message by
AgentX2006
4 years ago
|
Dirty water is not seen in the production window
posted by
MPeti1
4 years ago
|
General |
4
last message by
MPeti1
4 years ago
|
Is K2 compatible with mods that modify enemies?
posted by
doughj1466
4 years ago
|
General |
8
last message by
bigmagicjerk
4 years ago
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Can we get Fusion and Anti-Matter Locomotives?
posted by
Lyko5
4 years ago
|
Ideas & suggestions |
3
last message by
Lyko5
4 years ago
|
Construction Robots don't work
posted by
Peacem4ker
4 years ago
|
General |
5
last message by
drdozer
4 years ago
|
Small Roboport's not recharging robot's?
posted by
AoTxLoGiX
4 years ago
|
Bugs |
3
last message by
sceiler
4 years ago
|
Hydrogen
posted by
Nasabot
4 years ago
|
General |
7
last message by
Goffenzo
4 years ago
|
[Not a bug][Game limitation] Biolabs do not pass oxygen through through adjacent pipes
posted by
mr_abomination
4 years ago
|
General |
3
last message by
mr_abomination
4 years ago
|
Depleted uranium (U-238) isn't radioactive.
posted by
Romner_set
4 years ago
|
Ideas & suggestions |
4
last message by
Romner_set
4 years ago
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[Rejected] Add/remove fuel from portable generators automatically
posted by
mr_abomination
4 years ago
|
Ideas & suggestions |
1
last message by
Linver
4 years ago
|
[Fixed][Base game engine] Fluid Linking
posted by
Fucktorio_Worker
4 years ago
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Bugs |
2
last message by
Linver
4 years ago
|
No power poles.
posted by
littleharv
4 years ago
|
General |
3
last message by
Linver
4 years ago
|
Artillery wagons and roboports.
posted by
Livvy
4 years ago
|
General |
0
last message by
Livvy
4 years ago
|