Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
7 months ago
0.18 - 1.1
338K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

Discussion has been disabled to allow for better tracking and management of issues.

Report bugs or request features
Join the Discord

Discussions for this mod are disabled.

[Fixed] Odd conflict with RFP

posted by BanzaiBlitz 4 years ago
Bugs
4
last message by BanzaiBlitz 4 years ago

[Fixed] Impulse Rifle invisible in 1.1

posted by sess573 4 years ago
Bugs
2
last message by sess573 4 years ago

[Rejected] Disable containers option?

posted by Rytter30 4 years ago
Ideas & suggestions
1
last message by Linver 4 years ago

Under ground belt dupe

posted by SuperPyroManiac 4 years ago
General
1
last message by Linver 4 years ago

Calculator spreadsheet for Krastorio 2

posted by ignatio_ 4 years ago
General
0
last message by ignatio_ 4 years ago

K2 1.0.11

posted by Linver 4 years ago
Announcements
1
last message by travathian 4 years ago

Loaders don't load Cargo Wagons?

posted by AkQ 4 years ago
General
1
last message by Linver 4 years ago

Matter stack size question

posted by CardCrusher 4 years ago
General
1
last message by CardCrusher 4 years ago

[Maybe in future] Move to integrated tips and tricks

posted by Thaui 4 years ago
Ideas & suggestions
17
last message by Linver 4 years ago

[Fixed] Startup error over the transport-belt-layer

posted by BanzaiBlitz 4 years ago
Bugs
2
last message by Linver 4 years ago

Spidertron AI tech requirement

posted by MPeti1 4 years ago
Ideas & suggestions
17
last message by MPeti1 4 years ago

[Fixed][Incompatibility Error][1.1.X]SE Error on startup

posted by Pwnographic 4 years ago
Bugs
6
last message by Linver 4 years ago

[Not a mod bug] Cannot load Krastorio 2 save in 1.1

posted by Anders142536 4 years ago
General
3
last message by Anders142536 4 years ago

Circuits recipes in marathon mode

posted by Cynips 4 years ago
General
0
last message by Cynips 4 years ago

Disable train robots with circuit condition

posted by mr_abomination 4 years ago
Ideas & suggestions
0
last message by mr_abomination 4 years ago

Support for different default map type presets

posted by Pwnographic 4 years ago
Ideas & suggestions
2
last message by Pwnographic 4 years ago

Spidertron fuel gets zeroed out upon picking it back up.

posted by TheAnsxer 4 years ago
General
2
last message by Linver 4 years ago

cant mine rare metals

posted by snowman1919 4 years ago
General
1
last message by snowman1919 4 years ago

1.1 compatibility

posted by sakuro 4 years ago
General
1
last message by Linver 4 years ago

[Rejected] Option to remove Intergalactic Transmitter limit (disabled by default)

posted by GamyGamer 4 years ago
Ideas & suggestions
1
last message by Linver 4 years ago

Not Compatible with Factorissimo (under some condition)

posted by CF_Worthy 4 years ago
General
2
last message by CF_Worthy 4 years ago

Thank you <3

posted by mzimmer42 4 years ago
General
1
last message by XMessorHUN 4 years ago

Electic Trains

posted by jdthur 4 years ago
General
0
last message by jdthur 4 years ago

Substation Mk2 Spacing

posted by bushbaby1234 4 years ago
General
0
last message by bushbaby1234 4 years ago

Fuel acceleration?

posted by Psycedilla 4 years ago
General
2
last message by Tellingohn 4 years ago

Lags when robots deconstruct rails

posted by gigajum 4 years ago
General
2
last message by gigajum 4 years ago

Advanced Chemical Plant over 60 cycle per second

posted by Melhior 4 years ago
General
7
last message by patchman 4 years ago

Infinite Matter

posted by Melhior 4 years ago
General
1
last message by Linver 4 years ago

Quarry drill - maximum speed beaconing

posted by patchman 4 years ago
General
4
last message by patchman 4 years ago

Boiler question

posted by Theanderblast 4 years ago
General
1
last message by Linver 4 years ago

Music download

posted by FritzHugo3 4 years ago
General
3
last message by Linver 4 years ago

Faster Than Light Achievement: Can it be done?

posted by Lulamine 4 years ago
General
2
last message by Lulamine 4 years ago

space research data

posted by katzano19 4 years ago
General
1
last message by patchman 4 years ago

[Rejected] Move air filter 90% return efficiency from filtering to recycling

posted by patchman 4 years ago
Ideas & suggestions
1
last message by Linver 4 years ago

[Fixed] unknown locale keys

posted by valneq 4 years ago
Bugs
7
last message by Linver 4 years ago

[Vanilla behaviour] Loader filter disappearing

posted by bandana 4 years ago
General
1
last message by Linver 4 years ago

Loaders and antimatter reactor

posted by Livvy 4 years ago
General
0
last message by Livvy 4 years ago

Matter Consumption Not Shown In Fluid Production

posted by AgentX2006 4 years ago
Bugs
0
last message by AgentX2006 4 years ago

Dirty water is not seen in the production window

posted by MPeti1 4 years ago
General
4
last message by MPeti1 4 years ago

Is K2 compatible with mods that modify enemies?

posted by doughj1466 4 years ago
General
8
last message by bigmagicjerk 4 years ago

Can we get Fusion and Anti-Matter Locomotives?

posted by Lyko5 4 years ago
Ideas & suggestions
3
last message by Lyko5 4 years ago

Construction Robots don't work

posted by Peacem4ker 4 years ago
General
5
last message by drdozer 4 years ago

Small Roboport's not recharging robot's?

posted by AoTxLoGiX 4 years ago
Bugs
3
last message by sceiler 4 years ago

Hydrogen

posted by Nasabot 4 years ago
General
7
last message by Goffenzo 4 years ago

[Not a bug][Game limitation] Biolabs do not pass oxygen through through adjacent pipes

posted by mr_abomination 4 years ago
General
3
last message by mr_abomination 4 years ago

Depleted uranium (U-238) isn't radioactive.

posted by Romner_set 4 years ago
Ideas & suggestions
4
last message by Romner_set 4 years ago

[Rejected] Add/remove fuel from portable generators automatically

posted by mr_abomination 4 years ago
Ideas & suggestions
1
last message by Linver 4 years ago

[Fixed][Base game engine] Fluid Linking

posted by Fucktorio_Worker 4 years ago
Bugs
2
last message by Linver 4 years ago

No power poles.

posted by littleharv 4 years ago
General
3
last message by Linver 4 years ago

Artillery wagons and roboports.

posted by Livvy 4 years ago
General
0
last message by Livvy 4 years ago