Krastorio 2


An overhaul mod focusing on end-game technologies and moderately increased complexity.

Overhaul
6 months ago
0.18 - 1.1
305K
Transportation Logistics Trains Combat Armor Mining Fluids Logistic network Manufacturing Power Storage

b [Fixed] Odd conflict with RFP

3 years ago

Error in assignID: technology with name 'kr-fusion-energy' does not exist. It was removed by RealisticFusionPower.

Source: kr-fusion-reactor (tips-and-tricks-item).

At first I was thinking it was an RFP issue, but then I registered the recent tips and tricks changes done in Krastorio 2 may be the issue.
I will go bother RFP if it is on their end.

Linver β˜†
3 years ago

With only K2 work correclty so, probalby that mod modify K2 tecnologies and should modify the t&t too. I would like to emphasize "It was removed by RealisticFusionPower"

Linver β˜†
3 years ago

This is the tip that make the mod crash:

    {
        type = "tips-and-tricks-item",
        name = "kr-fusion-reactor",
        order = "i",
        trigger = 
        {
            type = "research",
            technology = "kr-fusion-energy"
        },
        category = "kr-about-k2",
        indent = 1,
        image = kr_graphic_mod_path .. "gui/tip&tricks/fusion-reactor-tip&tricks.png"
    }
3 years ago
(updated 3 years ago)

Fixed in RFP 1.3.12, it was a problem on my side.

3 years ago

Oh good. I do not have to do anything extra. Just did another 15 hour workday, so extra is rare right now. Yay sleep, but where did it go?