This not only solves the issue of spawners not expanding that someone else reported on Krastario 2, but they expand right up to your base?
Also what about Rampant Arsenal? Is Rampant Arsenal working well and does it make it too easy or too difficult? Also did you play on difficulty setting 5 or 1?
By the time the basic resources ran out, I had to fight my way on a tank through an ARMY of monsters!
They have covered everything! There were really a lot of them around the base along the walls. All walls are surrounded by turrets. He found protection from the spitters with a double wall. with an interval of 8 - 10 tiles. While they are attacking the first line of the defenses, the turrets will destroy them. The main consumption of iron and coal is bullets)
I had to pump bullet damage to the maximum)
When I opened the artillery, it became much easier. I was able to clear the road to distant resources)
Portable laser - OP, saves the tank and me)
Finally I got to nuclear energy and this should save me from an energy crisis) The oil is almost out)
Now evolution is 81%. I shoot a new nest with artillery every half hour. They very aggressively seize the borders with my bases
im used deffault settings rampat
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Natural Evolution - I had to turn it off. Many spitters and biters did not damage trees (Blue Nests). After a while, they simply delayed their allies and the attack just stopped.
It doesn't seem to work well with the bob mod.
Bob biters transform into armored biters when they die. (probably a bug?)
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All modifications that add elemental biters are unbalanced. These modifications force the use of only standard machine guns. Because fire, laser, explosive and other types of damage - become useless because of the immune biters. It is more profitable to increase the density of machine gun fire.
Rampant Arsenal?
This mod has poor visual design. I do not like this.