Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)
Mods introducing new content into the game.
Use Schall Remains & Pickup and Schall Pickup Tower for manual and auto pick up methods respectively.
When suggesting aliens/enemy mods to be recognized for various loot tiers, please also provide the internal name of those units (seen in F5 debug mode) and the desired loot tier (1-4 for vanilla small to behemoth, possibly 5-10 for over behemoth).
For additional resources as conversion products, it is possible to generate the conversion recipes in your (own or favourite) mod, by using public function call SchallAlienLoot_add_morph_recipes
in any data stages. Please read FAQ for instructions.
Is this being updated to 2.0 and space age?
posted by
Littlefinger
7 days ago
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General |
0
last message by
Littlefinger
7 days ago
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Incompatible with Krastorio2
posted by
ppc
2 years ago
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Bugs |
0
last message by
ppc
2 years ago
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[Responded] alien artifact missing on logistic requests
posted by
superiksar
4 years ago
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General |
7
last message by
Zahnfeechen
2 years ago
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Ability to disable Alien packs
posted by
saaadel
2 years ago
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Ideas & suggestions |
0
last message by
saaadel
2 years ago
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[Responded] Rampant mod compatibility
posted by
garrotte
4 years ago
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General |
10
last message by
demongo1154
3 years ago
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[Responded] Recipe for Space Science instead of Alien Science Pack?
posted by
DanzaDragon
3 years ago
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General |
1
last message by
Schallfalke
3 years ago
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[Responded] request compatibility with zombies extended
posted by
-DeadlyKitten
3 years ago
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General |
2
last message by
-DeadlyKitten
3 years ago
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[Responded] support for "Lead" and "Krastorio2" (See FAQ)
posted by
Fiendix
3 years ago
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Ideas & suggestions |
4
last message by
Schallfalke
3 years ago
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1.1 update
posted by
GeneralTank
3 years ago
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General |
0
last message by
GeneralTank
3 years ago
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[Responded] Disavle Alien Ore
posted by
sradola
3 years ago
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General |
1
last message by
Schallfalke
3 years ago
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[Solved] Adding alien science packs to modded labs
posted by
rgon842
4 years ago
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General |
4
last message by
Schallfalke
4 years ago
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Traduction française en cours
posted by
Fr_Dae
4 years ago
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Announcements |
0
last message by
Fr_Dae
4 years ago
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[Responded] Need help with own mod
posted by
TheKingJo
4 years ago
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General |
2
last message by
TheKingJo
4 years ago
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[Responded] auto pick up (Will not implement)
posted by
IzzyP
4 years ago
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Ideas & suggestions |
5
last message by
Mylon
4 years ago
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[Responded] Morphing ore?
posted by
cosmonaut2177
4 years ago
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General |
1
last message by
Schallfalke
4 years ago
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[Solved] 0.18
posted by
-DeadlyKitten
4 years ago
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General |
2
last message by
-DeadlyKitten
4 years ago
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[Responded] New recipe U238
posted by
Trblz
4 years ago
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Ideas & suggestions |
2
last message by
Trblz
4 years ago
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[Solved] 0.18 updates
posted by
drdozer
4 years ago
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General |
9
last message by
Trblz
4 years ago
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Russian localisation
posted by
JohnTheCoolingFan
5 years ago
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Ideas & suggestions |
10
last message by
JohnTheCoolingFan
4 years ago
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[Solved] Setting requests
posted by
-DeadlyKitten
4 years ago
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Ideas & suggestions |
3
last message by
-DeadlyKitten
4 years ago
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[Solved] Conversion suggestion
posted by
-DeadlyKitten
4 years ago
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Ideas & suggestions |
4
last message by
Schallfalke
4 years ago
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[Solved] mod compatibility request
posted by
-DeadlyKitten
5 years ago
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Ideas & suggestions |
12
last message by
-DeadlyKitten
4 years ago
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[Solved] Don't really work...
posted by
bladeofsharpness
5 years ago
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General |
3
last message by
Schallfalke
5 years ago
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bob´s compatibility
posted by
eragon2018
5 years ago
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Ideas & suggestions |
14
last message by
SuperSandro2000
5 years ago
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