Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

Content
3 years ago
0.16 - 1.1
21.1K
Enemies

Use Schall Remains & Pickup and Schall Pickup Tower for manual and auto pick up methods respectively.

When suggesting aliens/enemy mods to be recognized for various loot tiers, please also provide the internal name of those units (seen in F5 debug mode) and the desired loot tier (1-4 for vanilla small to behemoth, possibly 5-10 for over behemoth).

For additional resources as conversion products, it is possible to generate the conversion recipes in your (own or favourite) mod, by using public function call SchallAlienLoot_add_morph_recipes in any data stages. Please read FAQ for instructions.

Is this being updated to 2.0 and space age?

posted by Littlefinger 7 days ago
General
0
last message by Littlefinger 7 days ago

Incompatible with Krastorio2

posted by ppc 2 years ago
Bugs
0
last message by ppc 2 years ago

[Responded] alien artifact missing on logistic requests

posted by superiksar 4 years ago
General
7
last message by Zahnfeechen 2 years ago

Ability to disable Alien packs

posted by saaadel 2 years ago
Ideas & suggestions
0
last message by saaadel 2 years ago

[Responded] Rampant mod compatibility

posted by garrotte 4 years ago
General
10
last message by demongo1154 3 years ago

[Responded] Recipe for Space Science instead of Alien Science Pack?

posted by DanzaDragon 3 years ago
General
1
last message by Schallfalke 3 years ago

[Responded] request compatibility with zombies extended

posted by -DeadlyKitten 3 years ago
General
2
last message by -DeadlyKitten 3 years ago

[Responded] support for "Lead" and "Krastorio2" (See FAQ)

posted by Fiendix 3 years ago
Ideas & suggestions
4
last message by Schallfalke 3 years ago

1.1 update

posted by GeneralTank 3 years ago
General
0
last message by GeneralTank 3 years ago

[Responded] Disavle Alien Ore

posted by sradola 3 years ago
General
1
last message by Schallfalke 3 years ago

[Solved] Adding alien science packs to modded labs

posted by rgon842 4 years ago
General
4
last message by Schallfalke 4 years ago

Traduction française en cours

posted by Fr_Dae 4 years ago
Announcements
0
last message by Fr_Dae 4 years ago

[Responded] Need help with own mod

posted by TheKingJo 4 years ago
General
2
last message by TheKingJo 4 years ago

[Responded] auto pick up (Will not implement)

posted by IzzyP 4 years ago
Ideas & suggestions
5
last message by Mylon 4 years ago

[Responded] Morphing ore?

posted by cosmonaut2177 4 years ago
General
1
last message by Schallfalke 4 years ago

[Solved] 0.18

posted by -DeadlyKitten 4 years ago
General
2
last message by -DeadlyKitten 4 years ago

[Responded] New recipe U238

posted by Trblz 4 years ago
Ideas & suggestions
2
last message by Trblz 4 years ago

[Solved] 0.18 updates

posted by drdozer 4 years ago
General
9
last message by Trblz 4 years ago

Russian localisation

posted by JohnTheCoolingFan 5 years ago
Ideas & suggestions
10
last message by JohnTheCoolingFan 4 years ago

[Solved] Setting requests

posted by -DeadlyKitten 4 years ago
Ideas & suggestions
3
last message by -DeadlyKitten 4 years ago

[Solved] Conversion suggestion

posted by -DeadlyKitten 4 years ago
Ideas & suggestions
4
last message by Schallfalke 4 years ago

[Solved] mod compatibility request

posted by -DeadlyKitten 5 years ago
Ideas & suggestions
12
last message by -DeadlyKitten 4 years ago

[Solved] Don't really work...

posted by bladeofsharpness 5 years ago
General
3
last message by Schallfalke 5 years ago

bob´s compatibility

posted by eragon2018 5 years ago
Ideas & suggestions
14
last message by SuperSandro2000 5 years ago