Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

9 months ago
0.16 - 1.1
38119

Use Schall Remains & Pickup and Schall Pickup Tower for manual and auto pick up methods respectively.

When suggesting aliens/enemy mods to be recognized for various loot tiers, please also provide the internal name of those units (seen in F5 debug mode) and the desired loot tier (1-4 for vanilla small to behemoth, possibly 5-10 for over behemoth).

For additional resources as conversion products, it is possible to generate the conversion recipes in your (own or favourite) mod, by using public function call SchallAlienLoot_add_morph_recipes in any data stages. Please read FAQ for instructions.

[Responded] Rampant mod compatibility

posted by garrotte 1 year, 6 months ago
General
9
last message by ALGALIAREPT666 a month ago

[Responded] Recipe for Space Science instead of Alien Science Pack?

posted by DanzaDragon 4 months ago
General
1
last message by Schallfalke 4 months ago

[Responded] request compatibility with zombies extended

posted by -DeadlyKitten 5 months ago
General
2
last message by -DeadlyKitten 5 months ago

[Responded] support for "Lead" and "Krastorio2" (See FAQ)

posted by Fiendix 6 months ago
Ideas & suggestions
4
last message by Schallfalke 5 months ago

1.1 update

posted by GeneralTank 9 months ago
General
0
last message by GeneralTank 9 months ago

[Responded] Disavle Alien Ore

posted by sradola 10 months ago
General
1
last message by Schallfalke 10 months ago

[Responded] alien artifact missing on logistic requests

posted by superiksar 1 year, 16 days ago
General
6
last message by Schallfalke 10 months ago

[Solved] Adding alien science packs to modded labs

posted by rgon842 1 year, 14 days ago
General
4
last message by Schallfalke 1 year, 1 day ago

Traduction française en cours

posted by Fr_Dae 1 year, 23 days ago
Announcements
0
last message by Fr_Dae 1 year, 23 days ago

[Responded] Need help with own mod

posted by TheKingJo 1 year, 3 months ago
General
2
last message by TheKingJo 1 year, 3 months ago

[Responded] auto pick up (Will not implement)

posted by IzzyP 1 year, 6 months ago
Ideas & suggestions
5
last message by Mylon 1 year, 3 months ago

[Responded] Morphing ore?

posted by cosmonaut2177 1 year, 6 months ago
General
1
last message by Schallfalke 1 year, 6 months ago

[Solved] 0.18

posted by -DeadlyKitten 1 year, 7 months ago
General
2
last message by -DeadlyKitten 1 year, 7 months ago

[Responded] New recipe U238

posted by Trblz 1 year, 7 months ago
Ideas & suggestions
2
last message by Trblz 1 year, 7 months ago

[Solved] 0.18 updates

posted by drdozer 1 year, 7 months ago
General
9
last message by Trblz 1 year, 7 months ago

Russian localisation

posted by JohnTheCoolingFan 2 years ago
Ideas & suggestions
10
last message by JohnTheCoolingFan 1 year, 7 months ago

[Solved] Setting requests

posted by -DeadlyKitten 1 year, 9 months ago
Ideas & suggestions
3
last message by -DeadlyKitten 1 year, 9 months ago

[Solved] Conversion suggestion

posted by -DeadlyKitten 1 year, 9 months ago
Ideas & suggestions
4
last message by Schallfalke 1 year, 9 months ago

[Solved] mod compatibility request

posted by -DeadlyKitten 1 year, 11 months ago
Ideas & suggestions
12
last message by -DeadlyKitten 1 year, 9 months ago

[Solved] Don't really work...

posted by bladeofsharpness 2 years ago
General
3
last message by Schallfalke 2 years ago

bob´s compatibility

posted by eragon2018 2 years ago
Ideas & suggestions
14
last message by SuperSandro2000 2 years ago