Just tested and made some calculations. I feel your value set is too favourable.
So I nerfed that and now testing 1 AO2 → 2 (Crude) Oil, 1 AO3 → 8 Oil, 1 AA → 20 Oil.
I based this on what can be done with one AO3 (as 1/s AO3) in rate can be converted to.
An electric mining drill (EMD) has base speed 0.5/s on normal ores + coal.
A pumpjack (PJ) has base speed 10/s on a "standard" oil well; or 2/s on a depleted 20% oil well.
1/s AO3 → 2/s Coal (or iron ore, copper ore), which is equivalent to 4 EMD.
1/s AO3 → 8/s Oil, which is equivalent to 80% overall yield, or as 4 PJ on depeleted wells.
So these corresponds to 4 miners each, somewhat comparable.
Using 1/s AO3 → 20/s Oil, it is equivalent to 200% overall yield, or 10 PJ on depleted wells. Guess it is too much.
(Especially as I take the reference of many late-game bases, where factories usually have much more EMD than PJ. So 1/s AO3 → 20/s Oil will overproduce oil a lot.)
If things go smooth, I will publish the update on Thursday. Crafting time options will be included too.