Sorry for a delay and you have to read so late in new crazy designed factorio website. I don't have files for actual mods' versions.
What I did - two things in Rampant (you'll have to do it every Rampant mod update) as Schallfalke advised:
1) Added SchallAlienLoot in dependencies - it's info.json of Rampant mod. This line, the last one listed:
"dependencies" : ["base >= 0.18.12", "? bobenemies", "? Natural_Evolution_Enemies >= 0.17.0", "? Clockwork", "? Orbital Ion Cannon", "? RampantArsenal", "? RampantResources", "? ArmouredBiters", "? SchallAlienLoot >= 0.17.6"]
2) I added these few lines
SchallAlienLoot_add_mover("small-armoured-biter", 2)
SchallAlienLoot_add_mover("medium-armoured-biter", 3)
SchallAlienLoot_add_mover("big-armoured-biter", 3)
SchallAlienLoot_add_mover("behemoth-armoured-biter", 5)
local factionsRampant = {"neutral", "acid", "physical", "electric", "suicide", "nuclear", "fire", "inferno", "troll", "fast", "laser", "wasp", "spawner", "energy-thief", "poison"}
local SizeLootRampant = {1, 2, 3, 3, 4, 4, 4, 5, 5, 6}
for factionN = 1, 15 do
for factionSize = 1 , 10 do
SchallAlienLoot_add_spawner(factionsRampant[factionN].."-hive-v1-t"..factionSize.."-rampant")
SchallAlienLoot_add_spawner(factionsRampant[factionN].."-spitter-spawner-v1-t"..factionSize.."-rampant")
SchallAlienLoot_add_spawner(factionsRampant[factionN].."-biter-spawner-v1-t"..factionSize.."-rampant")
SchallAlienLoot_add_worm(factionsRampant[factionN].."-worm-v1-t"..factionSize.."-rampant", factionSize)
SchallAlienLoot_add_mover(factionsRampant[factionN].."-spitter-v1-t"..factionSize.."-rampant", SizeLootRampant[factionSize])
SchallAlienLoot_add_mover(factionsRampant[factionN].."-biter-v1-t"..factionSize.."-rampant", SizeLootRampant[factionSize])
end
end
immediately after these lines of those new enemies processing:
if settings.startup["rampant-newEnemies"].value then
swarmUtils.processFactions()
end
in the data-final-fixes.lua file of Rampant mod.
As you can see it only works if player selects only one Tier in New Enemies options of Rampant. If you play with many tiers you need to insert one more variable in cycled processing. If you don't play with Armoured biters, you should remove lines for it (first 4 lines quoted).