Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

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3 days ago
0.16 - 2.0
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b [Solved] Vanilla ores recycle to alien artifacts

15 days ago

When putting ores into recyclers, they recycle into alien artifacts. I assume this is unintended behavior.

15 days ago

Looking at Space Age's source code, it looks like you need to add "auto_recycle = false" to recipes that you don't want to be reversible. This is an undocumented feature.

15 days ago

You might also need to add "quality" as an optional dependency, and only add "auto_recycle = false" when quality is enabled.

7 days ago

Thanks for reporting.
Guess this is from the "Uranium Transmutation" recipe in Schall Alien Tech, so it has to be solved there.
Please wait for a few days, as this will be included in the next release (together with the new tech tree coming.)

7 days ago

Thank you for working on this. I know you've said you haven't bought Space Age yet, which makes it difficult to test Space Age-specific changes, so to be safe, you should add auto_recycle = false to every recipe that converts an alien ore or artifact into ores. Recycler recipes are autogenerated by reversing existing recipes, so if one recipe involving iron ore is removed, the quality mod will replace that recipe with another recipe when deciding what iron ore recycles into.

3 days ago

Just updated both mods.
Not just for adding this "auto_recycle" line, but also a proper big tech tree with new contents.
Be sure to check it out!

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