Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

Content
3 days ago
0.16 - 2.0
22.2K
Enemies

g [Solved] Is this being updated to 2.0 and space age?

a month ago

This is a perfect idea I wish was in the base game, especially with other enemy mods enabled, specifically hard ass bosses. XD

On higher difficulties they just EAT away at all of your resources that are expended in defending yourself...

Really hope there's a update soon to 2.0!

Am willing to help code, design or test :^)

25 days ago

Thanks for your support and patience.
Update to 2.0 was just done.
I have not tested with DLC Space Age, as I have not owned it yet.
Guess this should be fine, maybe just needing some re-balance in the new DLC tech tree.

Note that I have also added support for DLC Space Age, especially with the new enemies there.
I have determined their tiers (hence loots!) according to the information I can find online (e.g., health, damage, etc.), so the tier assignment may or may not work. Anyway, those "tier up" can be adjusted by players in mod settings.
So be sure to let me know if my default settings work, after landing those planets and fighting them.
Good hunting! ;-)

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