Nice! So do you have some videos to share with me? I am interested in seeing how people feel and how to play with my mods. It is helpful for me to make improvements.
User feedback on discussion board (here) is useful, but very often will easily missed out the small/minor details in text comments. But I can notice these when watching gameplay streams/videos.
(In fact, a user sent me a YT video to give me a better idea for his bug report. But it also came with "discovery" of a few things that are not good to players first-time with my mods, or some imperfections. And these all ended up as update of Schall Alien Loot 0.17.8. Users will be too polite not to write these up as "complains" here.)
I never have the time to start anew with my mods, so I do not know the answer.
But as the loot amount and quality increases with tier, together with adjustable loot richness, I HOPE it also scales to the end game. If you want to run a megabase, then it is like a must with Schall Pickup Tower to automate the transfer from ground items to your logistic system.
The answer can partially come from the same series I mentioned above. He played in Death World with some of my mods (including this one) and various other mods, for a loot-heavy gameplay. I did not finish watching his whole series yet. But from what I watched, seems he was struggling with lack of iron ore in early game. But in very late game (very high evolution factor with category VI biters out from Schall Endgame Evolution), he actually have too much alien ore, and have to "waste" them by using the less efficient morphing to uranium ore to make excess stacks of uranium walls and atomic bombs. But he was also using a lot other mods, say alien dead bodies can be used as fuel for power generation. So maybe this greatly relieves his early to mid game fuel problem (not needing the morphing into coal), so could be totally different from you or others.
Overall, I would say it really depends on what other mods you are using together. If you are using some powerful weapon mods that have high damage/resource ratio, maybe you could end up with resource overflow too.