Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

Content
3 days ago
0.16 - 2.0
22.2K
Enemies

i Russian localisation

Hello again! I made a russian localisation for this mod: https://yadi.sk/d/qtWfuiKBWel8Cg

5 years ago

Like Schall Remains & Pickup, this mod is having an update too. Can you help translation?
Guess it is well-described by the below line.

[mod-setting-name]
alienloot-hide-machine-only-recipes=Hide machine-only recipes (Off)
[mod-setting-description]
alienloot-hide-machine-only-recipes=Remove alien ore recipes from player crafting GUI only. Still selectable in machines.

[mod-setting-name]
alienloot-hide-machine-only-recipes=Спрятать рецепты для сборочных аппаратов (Выкл)
[mod-setting-description]
alienloot-hide-machine-only-recipes=Спрятать рецепты инопланетной руды из меню рецептов игрока. Их всё ещё можно выбрать в сборочных автоматах.

5 years ago

Thank you!

5 years ago

This is a new option. The default (as previous version) is double loot amount each higher tier. (e.g., category VI is 2 times of category V; category VII is 4 times of category V.) This option sets this number.

[mod-setting-name]
alienloot-loot-tier-multiplier=Loot tier multiplier (2)
[mod-setting-description]
alienloot-loot-tier-multiplier=The rough ratio of loot amount for each higher tier, beyond Behemoth.\n2: (Default) Maximum value. Double amount each tier.\n1: Minimum value. Same amount of loots.

There is another change in Schall Uranium Processing this week.

[mod-setting-name]
alienloot-loot-tier-multiplier=Мультипликатор уровня добычи (2)
[mod-setting-description]
alienloot-loot-tier-multiplier=Примерный множитель добычи за более высокий уровень выше.\n2: (По молчанию) Максимальное значение. Удваивать кол-во добычи с каждым уровнем.\n1: Минимальное значение. Ровно такое же количество добычи за каждый уровень.

5 years ago

Thank you!
You are as good as always. :-D

5 years ago

Hello, I will need translations in the new options. (New changes in Schall Starting Tech too.) Thanks in advance:

[mod-setting-name]
alienloot-crafting-time-ore-conversion=Crafting time Ore conversions (5)
alienloot-crafting-time-alien-science-pack=Crafting time __ITEM__alien-science-pack__ (12)

5 years ago
(updated 5 years ago)

[mod-setting-name]
alienloot-crafting-time-ore-conversion=Время крафта Преобразования руды (5)
alienloot-crafting-time-alien-science-pack=Время крафта __ITEM__alien-science-pack__ (12)

4 years ago

Hi, here is update of the week. Please help translations:

[recipe-description]
alienloot-reduced-efficiency-1=Working at penalized rate!\n__1__ is morphed at full rate from __2__ or above.
alienloot-reduced-efficiency-2=Working at penalized rate!\n__1__ is morphed at full rate from __2__.
[mod-setting-name]
alienloot-subgroup-recipe-crude-oil=Subgroup __ENTITY__crude-oil__ morphings
[mod-setting-description]
alienloot-subgroup-recipe-crude-oil="fluid": (Default) Under “Fluids” tab, as with vanilla fluids.\n"raw-resource": Under “Intermediate products” tab, together with other morphing recipes.

__1__ is resulting ore, like "Iron ore", "Copper ore", "Crude oil", etc.
__2__ is ingredient, like "Alien ore 2", "Alien ore 3", "Alien artifact".

[recipe-description]
alienloot-reduced-efficiency-1=Работает с пониженной скоростью!\n__1__ превращается на полной скорости из 2 или выше.
alienloot-reduced-efficiency-2=Работает с пониженной скоростью!\n__1__ превращается на полной скорости из 2.
[mod-setting-name]
alienloot-subgroup-recipe-crude-oil=Подкатегория превращения сырой нефти
[mod-setting-description]
alienloot-subgroup-recipe-crude-oil="fluid": (По умолчанию) Во вкладке “Жидкости”, как в ванильной игре.\n"raw-resource": Во вкладке “компоненты”, вместе с другими рецептами превращения.

New response