Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Increase construction radius of Space Exploration roboports by 4
Small changes concerning balance, gameplay, or graphics.
Gleba's only export now is science and carbon fiber (with small rebalance). Biolab removed.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Logs chat messages and player events to JSON. Provides RCON commands (/pelican.chat, /pelican.status, /pelican.players) for Pelican Panel integration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Replaces science icons from the base game and other mods with various brainrot.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Destroyer Capsules craftable in Electromagnetic Plants and discovered with Fulgaro technology
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod is a tool for developers to showcase all basic colors (black, white, red, green, blue) and their gradient combinations, along with all available blend_mode effects in Factorio. It is designed to help modders and UI designers visualize color blending and rendering effects. Note: This mod is not intended for regular players.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes automation from Factorio - Assembly Machines, Mining Drills, Construction and Logistic Robots, and Automated Rail Transportation.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.