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A factory without belts, drills or pipes. Flying drones mine your patches and carry goods and fluids straight over the terrain, paid for in fuel and later in electricity. Replaces belts, drills and most inserters; roboports keep doing what they always did.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
A light bot start with basic modular armour, a pair of roboports, a few bots, and equipment to power them. (Compatible with Factorio 2.1)
Small changes concerning balance, gameplay, or graphics.
Mining a chest allows players to pick it up with all the items inside and carry it in their inventory. Also supports vehicles, tanks, and accumulators.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
The Nullius overhaul with an extensive pack of 47 other mods that provide a wide range of options to greatly expand on the baseline Nullius experience. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Superset of the Nullius Momenti Modpack.
Collections of mods with tweaks to make them work together.
Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
Mid-game light artillery designed to fit into the vanilla style. Credit to Kizrak for the original mod, Factorio 1.1 version of the mod uses art provided by RaspberryPuppies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tools for manipulating blueprints - swap wire colors, set tiles, quick configuration hotkey. Spiritual successor to Blueprint Extensions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Death Location is a mod designed to locate the character's body after death. The mod generates a marker indicating the exact location of the body and displays the distance in meters from the player's current position.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.