Adds a variety of mechanics to make vehicles behave like planes. [Takeoff/landing, runway requirement, ...]
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps.
Break down some items like long space pipes and AAI containers into their original components. Has support for some other mods, too.
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
Provides stacking and or crating recipes for some Space Exploration items. Now compatible with SE v0.6!
This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.
An infinite resource mod that allows miners to continue mining ore resources at the normal vanilla rates (no insane yields!), and then can optionally start decreasing to lower yields after the initial spawned resource amounts are mined, with only a single code execution per resource tile. Includes settings for minimum depletion level and rate of depletion. This mod is for those that want the benefit of infinite resources (never running out), while preserving the vanilla rate and feel.
Adds 13 new unique Spidertrons! Whether high firepower, early game, speed, inventory size or fog war reveal, there is something for everyone.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
UPS Friendly powerful, larger inserters to reduce UPS/FPS issues - can move full stacks up to 200 items in a single swing (but with larger footprint to make it balanced) - also a replacement for loaders in some situations - compatible with Krastorio 2 inserters tiers - compatible with some of Bob's inserters
Quickly and easily search for items in your inventory or connected logistic network. Set temporary requests and quickly trash any items above your minimum requests.