Found 3472 mods

Cursed Exp

by L0771
Adds XP, level-up, talents and blood handling to Factorio.
3 days ago
0.16
2860

Inbuilt Lighting

Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/youtube pre night vision
9 days ago
0.16
1751

Darkstar Utilities

Hundreds of game-play enhancing items. new versions of mostly all default game items, such as power armors, modules, laser drills, solar panels, crafting speed upgrades, teleportation logistics, new tiers of beacons, new roboports, Quarries, tons of weapons and more. TURN GRAPHICS SETTINGS TO HIGH
17 days ago
0.15 - 0.16
19552

Thermal Solar Power

Adds the ability to build an early to mid game thermal solar complex with built-in energy storage for the night with varied features.
11 days ago
0.16
2462

Expanded Rocket Payloads

Adds several new teirs of functional satellites and other payloads to expand gameplay into the space age.
13 days ago
0.16
4057

AAI Locales [Addon]

by Xagros
Adds translations for AAI mods.(Locales list : en, fr, it, ko, pt-BR, ru, zh-CN) If you can help me translate in another language, please contact me. Discussion and E-mail.
3 days ago
0.15 - 0.16
11257

Natural Evolution Buildings

Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and Expansion. Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
12 days ago
0.14 - 0.16
44615

Space Extension Mod (SpaceX)

Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.
a month ago
0.13.7 - 0.16
100548

Lightorio

Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps.
5 months ago
0.16
2055

Pyanodons Raw Ores

Add ores, processes and materials. Also make the pySuite independent of bobs mods
20 hours ago
0.16
5852

Attach Notes

Attach notes to blueprints/books, combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).
2 days ago
0.16
5001

NPBees Redux

Get metals from bees! Breed and use genetic mutation to create massive insect swarms. Production lines start from honey larvae, and slowly become ores. The mod is designed to be very dynamic, and it will search for all mineable ores in your mod list. Goes well with angels and seablock. Graphics courtesy of kaueNP.
5 days ago
0.16
4122

JDs 0.17 Simulation

Emulates 0.17 as much as known from Factorio Friday Facts. Changes science packs, tech tree, ingredient costs and some gameplay elements
12 days ago
0.16
530

The Fat Controller (0.16 Fix)

A conductor of trains. (Fixed for Electric Trains for 0.16)
13 days ago
0.16
315

MadClown01's AngelBob Nuclear Extension

Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
2 days ago
0.16
5003

Mining Space Industries

This is a story driven mod, like a campaign with lots of challenges. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you where hired for?
7 days ago
0.15 - 0.16
7424

MSP - 30 new Science Packs

Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
10 days ago
0.16
8371

Blueprint Shortcuts

Adds more blueprint shortcuts to make managing blueprints easier.
5 months ago
0.16
461

Waterbomb

Use explosions/bombs to create water. (Originally 'Landfill' by Rseding91)
9 days ago
0.15 - 0.16
3998

Equipment Hotkeys

Adds hotkeys to toggle exoskeletons, night vision and personal roboports.
1 year, 9 days ago
0.15 - 0.16
7079