Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Extends the gameplay on Aquilo, Paracelsin, Secretas and Frozeta. Creates more connections between the planets in this region, and adds a few new technologies to them. Secretas is now also playable, can be landed on.
Mods introducing new content into the game.
Minor aesthetic compatibility patch for Secretas/Frozeta and PlanetsLib, changing Frozeta to properly display as a moon with an orbit around Secretas, its parent planet.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Modifies the concrete recipe and optionally the recycling recipe, replacing iron ore with an iron stick.
Small changes concerning balance, gameplay, or graphics.
Adds 'Planetary Orbit' as a request source for space platforms, allowing platforms to request items from other platforms orbiting the same planet
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Remove the wall connection patch so that walls placed on the edge of space platforms don't look ugly. Also works for SE, and as such will replace SE smooth spaceship walls.
Small changes concerning balance, gameplay, or graphics.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
All items are returned to the hub upon deconstruction instead of only certain ones
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.
Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.
Small changes concerning balance, gameplay, or graphics.
Adds an additional row of alternating fluid connectors to allow for more simplified and diverse thruster setups.
Small changes concerning balance, gameplay, or graphics.
Equip your vehicle with a Quantum Carburetor, select destination position, put bunch of fuel, then accelerate to 88 km/h – and teleport wherever you want! Even on other planets ;)
Mods introducing new content into the game.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Mods introducing new content into the game.
Who wants to go planetside? It's dirty and disgusting, doesn't support engineer life, and has an unpleasant smell. Why not instead grow the factory from orbit?
Collections of mods with tweaks to make them work together.
Adds a new group for science packs. Separates nauvis packs from interplanetary ones by default.
Small changes concerning balance, gameplay, or graphics.
Adds three seperate animated valves for pipes: overflow, top-up and one-way/check valves. Inspired by Flow Control and Advanced Fluid Handling. The thresholds can be configured using shortcuts. Uses valve functionality provided by Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.