Search the Mod Portal by entering a search term.
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Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.
Mods introducing new content into the game.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Mortar turret can equip diverse strategy ammos to enhance defense usage, such as robot capsule and artillery-like shells.
Mods introducing new content into the game.
Increase the efficiency of Solar panels and Accumulators by progressing through technology!
Mods introducing new content into the game.
Updated to 2.0. Adds nickel ore and plates, invar alloy, and some mechanical components.
Mods introducing new content into the game.
Mods introducing new content into the game.
Updated for 2.0. Adds minable sulfur, burner chemical plant, gunpowder and rubber. Changes how sulfur is obtained from oil. Optionally adds chemical waste reprocessing and greenhouses.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Updated for 2.0. Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.
Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Defenses for 5dim's mod Add 2 new laser turret, 2 new gun turret, new tesla turret, new tiers of walls, gates and new radars This mod include: - All tiered turrets - Tiered radars - Tiered walls and gates
Mods introducing new content into the game.
TFMG is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Use the new Black Wagons that gives you double the space. Compatible with Elevated Rails
Mods introducing new content into the game.
Mods introducing new content into the game.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.