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Add more challenge to your game by postponing imersite mining on Nauvis until you mastered asteroid mining. This mod will lock the imersite drill behind the advanced tech card, and you'll need to bootstrap it by acquiring imersite in space - mostly en route to Aquilo or traversing the asteroid belt (should you choose to install that mod), though Fulgora also has some trace amounts of it too.
Mods introducing new content into the game.
Applies Krastorio 2 biters changes to explosive biters
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
Power Armor MK11 was originally designed to help jump start a Pyanodon 2.0 run by giving the player a starter suit with a `20x20` armor grid, a `7500MW` reactor, a high-rate personal laser, a `5000`-bot roboport, adjustable movement speed, and built-in teleport tools for players, saved spots, train stops, map tags, MK11 Ping, and direct map-click travel. Build for Megabase movement with ease.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod provides better compatibility between Rubia and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
A high-quality texture mod designed for players who crave the ultimate visual experience. This mod is free for any mod author to use and incorporate into their own creations. Each texture is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Mods introducing new content into the game.
Graphics for the Nexus Extended Promethium Endgame mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A space age extension mod, right after promethium science. This adds a whole new tier of science, focused on matter/reality manipulation. This features late game challenges where your interplanetary logistics skills will be tested, featuring challenges from all planets. Your reward? Master the art of quality products with a final quality tier, and boost your science production with a favorable alternative to quality cycling
Mods introducing new content into the game.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and unlock cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Fork of Long Range Delivery Drones made by Klonan created to fix few bugs
Mods introducing new content into the game.
Mods introducing new content into the game.
Introduces shipbuilding research, enabling the construction of the fast Galleon. Enter the ship with Shift + Enter
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Lets you place selected lightweight machines and infrastructure on water, enabling controlled factory expansion across lakes, rivers, and oceans.
Mods introducing new content into the game.
Introduces a machine that can excavate tiles, extracting stone, and transforms them into water when the dug tile touches another water source. Supports all Vanilla Planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.