marc40k

Mods by marc40k

Let me laser down asteroids!

by marc40k

Reduces laser resistance on all asteroids, allowing laser turrets to be viable. Now electric damage is also allowed. Resistances have been gradually lowered, but every value is configurable in-game. See the attatched screenshot for the old and new values. The mod affects all asteroids with -small-, -medium-, -big- and -huge- within their names, so all vanilla asteroids (and maybe some modded asteroids?) should be covered.

Tweaks
2 months ago
2.0 - 2.1
5.89K
Combat

Remove Productivity Cap

by marc40k

Removes the 300% productivity limit/cap on all recipes.

Tweaks
2 months ago
2.0 - 2.1
5.42K
Manufacturing

Debloat: Mine cliffs by hand

by marc40k

Allows cliffs to be mined by hand. A pile of rocks won't stop the engineer. Also allows bots to remove cliffs. Original idea by DemonX3 and north1605; adapted for the new Space Age cliffs.

Tweaks
2 months ago
2.0 - 2.1
3.91K
Environment Mining

Landfill productivity

by marc40k

Cheaper landfill!! Adds Research to increase landfill productivity by 50%. De-nerfed cost of landfill is achieved at the third level (20 stone) First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research using metallurgic science (from vulcanus).

Tweaks
2 months ago
2.0 - 2.1
3.60K
Manufacturing

Concrete productivity

by marc40k

Cheaper concrete!! Adds Research to increase concrete productivity by 25%. First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research.

Tweaks
2 months ago
2.0 - 2.1
2.41K
Transportation Manufacturing

Denerf: Personal Laser

by marc40k

De-nerfs the personal laser to its normal damage. The value is configurable to make it any value you want.

Tweaks
2 months ago
2.0 - 2.1
2.09K
Combat Armor

Denerf: Pump

by marc40k

De-nerfs the pump back to 12000 u/s. The value is configurable to make it flow faster or slower.

Tweaks
2 months ago
2.0 - 2.1
1.98K
Logistics Trains Fluids

Debloat: Better Foundry

by marc40k

Better Foundry!! This mod does several things to remove bloat from the Foundry on Vulcanus. Foundries and their recipes can now be crafted on Nauvis (anywhere really). This includes the Metallurgic Science Pack. Foundries no longer need concrete or lubricant to be crafted. (Can be disabled) Stone byproduct on lava recipes removed. (Can be disabled) Added a recipe to create stone from lava instead. Lava to molten iron/copper no longer needs calcite to be crafted. (Can be disabled) Iron/copper ore to molten iron/copper no longer needs calcite. (Can be disabled)

Tweaks
2 months ago
2.0 - 2.1
1.79K
Manufacturing

Debloat: Better Big Mining Drill

by marc40k

Better Big Drill!! This mod does two things to remove bloat from the Big Drill on Vulcanus. Big Drills can now be crafted on Nauvis (anywhere really). Big Drills no longer need electric engine units or Advanced Circuits (Now green circuits).

Tweaks
2 months ago
2.0 - 2.1
1.06K
Mining Manufacturing

Let me walk!

by marc40k

Removes slowing down when walking on some tiles. Raises the walking speed of all tiles to be at least 1.

Tweaks
2 months ago
2.0 - 2.1
228
Transportation Environment

Personal Generators Power Multiplier

by marc40k

Scales the power output of the portable nuclear generators. Ideal for people who are playing without the abomination that is quality. By default it increases the power by a factor of 4. The value is configurable in the settings to anything you want. It should scale all the modded personal generators alike. It could be used to provide infinite personal electricity if you were to set it up real high. I haven't tried.

Content
13 days ago
2.0
38
Armor Power

Debloat: Better Better Electromagnetic Plant

by marc40k

Better Electromagnetic Plant!! This mod does several things to remove bloat from the Electromagnetic Plant on Fulgora. Electromagnetic Plants and their recipes can now be crafted on Nauvis (anywhere really). This includes the Electromagnetic Science Pack. The recycler can also now be crafted on Nauvis or anywhere. Reduced Holmium plate cost to craft Electromagnetic Plants, from 150 to 50. (Can be disabled) Increased rocket capacity from 5 to 20. (Can be disabled)

Tweaks
a month ago
2.0
34
Logistics Manufacturing

Debloat: Remove gambling

by marc40k

Removes quality jumping/skipping a tier. Now quality recipes will either produce the current tier for the current materials, or the next one. This removes gambling with quality but makes progression more predictable. As this is effectively a nerf to quality modules, this is best paired with another mod to slightly buff them. This mod should be compatible with any mod that adds additional quality tiers. It additionally doesn't touch the quality modules themselves.

Tweaks
2 months ago
2.1
26
Logistics Manufacturing

Debloat: Better Biochamber

by marc40k

Better Biochamber!! This mod does several things to remove bloat from the Biochamber on Gleba. Biochambers and their recipes can now be crafted on Nauvis (anywhere really). This includes the Agricultural Science Pack. Removes bloat from certain annoying crafting recipes (Can be disabled): -Removes pentapod eggs from the Biochamber crafting recipe -Removes Jelly from the stack inserter crafting recipe and increases carbon fiber cost from 2 to 4 to compensate. -Reworked fish breeding to allow positive loops on nutrient crafting on nauvis, at the cost of time and energy. (Can be disabled) It works like this: Reduces nutrients from the fish breeding recipe from 100 to 10, and allows productivity modules to be inserted. Crafting time is increased from 6s to 60s to compensate. Note that this makes the energy requirements (thus the nutrient consumption) on biochambers to be 10 times as high. On normal quality biochambers this will effectively result in a slow but tiny net positive.

Tweaks
3 days ago
2.0
11
Manufacturing