Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Gives your whole game that familiar yellow Hollywood Mexico tint
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This will contain all relevant abilities connected to the main Eneas mod (not public yet).
Mods introducing new content into the game.
Mods introducing new content into the game.
Balance and compatibility fixes. I publish it to play with other people, but feel free to use if you prefer similar play style: feeling powerful but not cheaty easy, and when different mods are linked like a single overhaul mod. Check mod homepage to see main changes, and see the dependencies for compatible mods.
Small changes concerning balance, gameplay, or graphics.
Have you ever driven a tank and thought, "This tank feels like it is driving the wrong way." Well then the knaT is for you! Made by the experts at Jon The Cooling Fan studios, the knaT has reversed controls allowing for the exact type of movement that you desire out of a knaT.
Mods introducing new content into the game.
Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)
Mods introducing new content into the game.
Reverts science pack icons. Useful when some other mod changes them and you don't want that.
Small changes concerning balance, gameplay, or graphics.
A mod that provides a remote interface to register prioritized event handlers. <a dependency mod for mod developers, not for standalone playing>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
A daring dance of logistical limbo where you have to rigorously rotate your amazing assembly areas.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A control.lua script that will display how long a player has been gone from a multiplayer game. From the games perspective.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.