Small changes concerning balance, gameplay, or graphics.
Micro miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods and ShinyBobGFX, Mini Machines, Factorio Extended Plus, Gotlag's Electric Furnaces, AAI Industry, Krastorio, Industrial Revolution, and Fantario. (independently, not necessarily simultaneously)
Mods introducing new content into the game.
Small changes about to landfills to make you bigger progres in build your base
Removes the Cyan text with the list of mods in the item information tooltip pop-up menu.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Share player selection and "opened" activity to other players. (ALT-MODE VIEW or change setting so it is all the time)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configure technology cost, lab research speed and/or energy use by a factor. Energy use auto-scales with research speed. Includes custom commands to skip red, green and blue science technology research.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
trainsaver creates a dynamic screensaver which follows trains as they drive around from station to station.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a universal reactor, consisting of different modules. It can turn vanilla and modded fuels into power, furnace or crafting machine fuel. Will supply all the power you ever need!
Mods introducing new content into the game.
A high capacity general-purpose hauling vehicle for moving items around. The Hauler was designed for use with AAI Programmable Vehicles mod and can act autonomously if programmed correctly, for example: collecting resources from Miners and delivering it to depots.
Mods introducing new content into the game.
Add seablock fuels like charcoal pellets or enriched fuel blocks to be used as jetpack fuels and customize their thrust levels in the settings. Also, add compatibility for grappling gun
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes map colors of belts in Space Exploration and Uranium Logistics
A tool for highlighting resources in chunks that you've already charted.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
Mods introducing new content into the game.
Precursor to Coal Liquefaction, turns Coal into Petroleum Gas and Solid Fuel. Updated from Autolykos' 0.17 mod.
This mod increases the length between Big electric poles, from 30 spaces to 50.
Small changes concerning balance, gameplay, or graphics.
A small laser projector for aligning stuff. Place it on the ground, rotate, set color and range.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Linked pipes that fill or extract from a single globally linked storage, one per fluid type. Set the fluid type in the GUI or automatically based on pipe connections and the contents will be shared among all other unipipes with that fluid type. Pairs well with Unichest mod and its included selection tool for setting fluid filters.
Mods introducing new content into the game.