Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
19 days ago
0.14 - 2.0
146K
Environment

Preventing Overlapping Ores

posted by DJQuad 4 years ago
General
3
last message by orzelek 4 years ago

Ore Configuration missing

posted by Turill 4 years ago
Bugs
2
last message by orzelek 4 years ago

No extra resources for kilometers

posted by SuppleZombieKitten 4 years ago
Bugs
5
last message by orzelek 4 years ago

For 1.0: Mod Picture

posted by Durabys 4 years ago
Ideas & suggestions
2
last message by Durabys 4 years ago

Support for Zombies Core

posted by zombieland4942 4 years ago
General
2
last message by zombieland4942 4 years ago

Code for supporting Dark Matter Replicators +18 by Honktown

posted by StormyStrife 4 years ago
Ideas & suggestions
7
last message by StormyStrife 4 years ago

Error

posted by prizrak09 4 years ago
Bugs
8
last message by orzelek 4 years ago

Compatibilty with Space Exploration is impossible?

posted by Naron79 5 years ago
General
9
last message by orzelek 4 years ago

Changed Ore Richness not used for ore richness

posted by danley 4 years ago
General
2
last message by danley 4 years ago

sand-heavy not configured

posted by gcascaes 4 years ago
Bugs
8
last message by gcascaes 4 years ago

Support for Food Industry

posted by bhdeale 4 years ago
General
2
last message by orzelek 4 years ago

Crashes when removing creep

posted by UltraMurlock 4 years ago
Bugs
1
last message by orzelek 4 years ago

Question about 0.18.x and Note

posted by Clone003 4 years ago
General
2
last message by Clone003 4 years ago

Ribbon world compatibility?

posted by Muramas 4 years ago
General
2
last message by Muramas 4 years ago

Logo

posted by Stargateur 4 years ago
Ideas & suggestions
0
last message by Stargateur 4 years ago

question

posted by Airat9000 4 years ago
General
7
last message by Airat9000 4 years ago

PY mods - pls reduce niobium ore spawning in default settings

posted by Naron79 4 years ago
Ideas & suggestions
2
last message by orzelek 4 years ago

Krastorio 2 imersite ore not generate

posted by Keiichi88 4 years ago
Bugs
5
last message by orzelek 4 years ago

No vents on new game

posted by Szentigrade 4 years ago
Bugs
11
last message by orzelek 4 years ago

Add compatibility with Hard crafting

posted by doggycrap55 4 years ago
Ideas & suggestions
1
last message by orzelek 4 years ago

Fix bug?

posted by Airat9000 4 years ago
Bugs
7
last message by orzelek 4 years ago

RSO?

posted by ChrisK04 5 years ago
General
5
last message by ChrisK04 5 years ago

Support to Krastorio 2

posted by Linver 5 years ago
Ideas & suggestions
12
last message by Linver 5 years ago

No resources in starting area

posted by trionicb 6 years ago
Ideas & suggestions
9
last message by Demosthenex 5 years ago

Please support [Enchanted Industries & Chemicals]

posted by zGameUser2017 5 years ago
Ideas & suggestions
3
last message by orzelek 5 years ago

Leighzer Cheetah Ore Compatibility

posted by Leighzer 5 years ago
General
2
last message by orzelek 5 years ago

Automatic support function

posted by Mernom 5 years ago
General
6
last message by Mernom 5 years ago

Dyworld Enemies

posted by xXxNeeD4BlooDxXx 5 years ago
Ideas & suggestions
6
last message by xXxNeeD4BlooDxXx 5 years ago

Py reserve

posted by Mutkanum 5 years ago
Ideas & suggestions
2
last message by Mutkanum 5 years ago

Factorio and Conquer: Tiberium Dawn ore

posted by Auron 5 years ago
Bugs
4
last message by orzelek 5 years ago

Support for Napu's Mod would be amazing

posted by SpyroThyEmperor 5 years ago
General
4
last message by SpyroThyEmperor 5 years ago

New Tiberium Mod not Generating with RSO

posted by Imca 5 years ago
Bugs
2
last message by Imca 5 years ago

Request for admission of an ore from my mod

posted by AmatorPhasma 5 years ago
General
2
last message by AmatorPhasma 5 years ago

DyWorld Ores Compatibility

posted by alvarofm 5 years ago
General
5
last message by orzelek 5 years ago

Regeneration for starting area?

posted by hekaiyo 5 years ago
General
1
last message by orzelek 5 years ago

Krastorio support

posted by Ffffffffffffffff 5 years ago
General
5
last message by Ffffffffffffffff 5 years ago

Issue with iron, copper and stone not generating with RSO and Angels AND...

posted by Ober3550 5 years ago
General
15
last message by Ober3550 5 years ago

New Resource for RSO

posted by ElAdamo 5 years ago
General
9
last message by ElAdamo 5 years ago

Resources patches seem to be shifted slightly.

posted by Mortico 5 years ago
Bugs
3
last message by orzelek 5 years ago

Bitumen/Druglab

posted by Rachmaninov 5 years ago
Bugs
2
last message by Rachmaninov 5 years ago

Compatibility with Titanium mod

posted by brevven 5 years ago
General
4
last message by brevven 5 years ago

Support for "silica-sand" (bottled_science)

posted by OwnlyMe 5 years ago
General
3
last message by orzelek 5 years ago

Krastorio update

posted by Linver 5 years ago
General
2
last message by Linver 5 years ago

Request: Reforested Wood

posted by sidelia 5 years ago
General
3
last message by sidelia 5 years ago

Mod creates areas of too much resource density

posted by daydev 5 years ago
Bugs
2
last message by daydev 5 years ago

Added mid-game and mod is regenerating without command.

posted by gcascaes 5 years ago
Bugs
3
last message by gcascaes 5 years ago

Please, add support [ Xander Mod (Therax) ]

posted by zGameUser2017 5 years ago
Ideas & suggestions
3
last message by orzelek 5 years ago

Compatibility with "Simple Silicon" mod

posted by FuryoftheStars 5 years ago
General
2
last message by FuryoftheStars 5 years ago

Does the starting area affect ore spawn in RSO?

posted by DavyJones3 5 years ago
General
2
last message by DavyJones3 5 years ago

No Ore Patches Generated

posted by Phosphoester 5 years ago
Bugs
5
last message by orzelek 5 years ago