Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
25 days ago
0.14 - 2.0
145K
Environment

g question

4 years ago

how to configure is normal. resource generation?
I delete the code so that it can generate copper, iron and stone, but in the end it turns out ..
Do not tell me how to fix it?

https://yadi.sk/i/dmjHvNRPJCEQ1w

4 years ago

I'm not sure what do you want exactly.
If you want to have copper then you can't use angels ores - they are meant to replace it.

4 years ago

I used to have: and copper and iron and stone and resources from an angel ..
everything was together!
how can this be implemented in the code, otherwise my bugs also started in the old map ..

4 years ago

I have no idea what you did to have them together before. Did you edit mods or maybe therre is some setting in Angel's ores?
If you edited mods before to get some effect I can't help much.

4 years ago

no, I just deleted 3 lines in your resource config file, and it was spawned .. instead of an angel with resources

4 years ago

Ahh that kind of way.
Thats resourceconfigs\mainconfig.lua - lines 207-209 most likely.

4 years ago

yes! you right

4 years ago

-- angels ores
if game.entity_prototypes["angels-ore1"] then
fillAngelsOresConfig(config)

end

example code
(and delete lines in angel refining file in angels-override.lua)

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