Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

17 days ago
0.14 - 1.1
135K

g Tungsten + Mineral Water (Krastorio 2)

2 years ago

It might be a good idea to add Krastorio 2's Mineral Water to the starting area if Tungsten is present, since Tungsten is an early game resource and requires mineral water to be mined.

https://mods.factorio.com/mod/bztungsten

2 years ago

I'm not sure if thats how it should be. It seems like multi mod dependency?
I'm guessing that one mod changes water to mineral water and other uses it for mining.
Trying to fix issues like that might be a bit outside of RSO - how does this work without RSO?

2 years ago

Essentially, Krastorio 2 adds the resource "mineral water" which is separate from typical water. Tungsten requires this fluid while mining if Krastorio is present. Without RSO, mineral water can usually be found close by to the spawn, as its related technologies are red/green. With RSO, especially with large region sizes, mineral water can be very far away.

Without Tungsten present, lacking mineral water nearby to the spawn isn't that big of a concern, since it can be safely ignored until later in the Krastorio 2 progression. However, with Tungsten present, its suddenly necessary for basic fixtures such as lamps, and assembling machine 2s. This isn't an issue without RSO since mineral water tends to be fairly common. A small amount of Krastorio 2 mineral water added to the starting area would fix this. Even without Tungsten present, it wouldn't be game breaking.

2 years ago

Thanks for the explanation. So it seems just making it spawn in starting area wouldn't be a problem.
I'll take a look some time when I'm updating RSO next time.

2 years ago

Added mineral water spawn to starting area when bztungsten mod is present for 6.2.7.

2 years ago

FYI, I'd post this issue on Tungsten's discussion, not knowing the discussion here.
https://mods.factorio.com/mod/bztungsten/discussion/60c8cc944244bf7f917f6a5d

And now Tungten with K2 but without RSO, wolframite (tungsten ore) spawn within the starting area.
https://mods.factorio.com/mod/bztungsten/changelog

2 years ago

In RSO tungsten was always in starting area in small amount. I asked in that thread to see what to do next with mineral water.
If any of those is eneded early they need to be in starting area since in RSO you can have them very far otherwise.

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